Embark on an epic hand-animated adventure from Zach Gage, Pendleton Ward, and Choice Provisions. Cast powerful spells, slay fantastic monsters, discover ancient secrets, and ultimately save the world — just by picking up the right cards. Card of Darkness is a full-featured adventure designed around an accessible, minimalist, card game core. ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ The journey has been long, but finally you're here in the heart of Glinhorn Forest at the edge of darkness. The people asked for a hero and they got you. Good thing you're a hero. Many stacks of cards lie before you filled with monsters, treasures, weapons, potions, and spells. You can only see the top card of each stack — what lies beneath is a mystery. Sometimes the cards you see are fearful monsters, fantastic treasures, or weapons you really really need, and you can take any of them... but there's a catch! You must finish what you start. If you take a card from a stack, you must eventually take all cards under it... and you won't know what dangers (or treasures!) lie beneath the surface until it's too late. Every level in Card of Darkness is a slow reveal of a compelling and ever-changing puzzle, filled to the brim with risk/reward decisions. But thats no problem for you — hero. ------JUST GIVE ME THE NUMBERS - Journey through 8 environments in your quest to recover the Card of Darkness - Defeat 5 ancient and terrifying bosses - Find and equip 64 cards from the Deck of Darkness - Discover over 150 unique monsters, weapons, treasures, potions, and spells - Compete and rank up daily in the Chaos Realm - Beat a Sunday dungeon in the Chaos Realm to access the secret Prestige Chaos Dungeon! ------A WORD FROM THE DEVELOPER Over the past decade I've established a practice of making deep, compelling, and accessible games for people who don't have the time or space in their lives to learn every intricate detail of every videogame. I strive to take the best of modern game design and package it clearly and accessibly so people can enjoy new kinds of games they might otherwise not be interested in. For years I've wanted to tackle roguelikes, a game genre where you battle through randomly generated worlds of monsters and challenges. It is one of the most complicated, inaccessible, — and incredibly fantastic — game genres out there. Card of Darkness is my attempt to take some of my favorite moments from roguelike games, and distill them into a simple but deep card game. It's the streamlined design you'd expect from me, but this time layered with tons of stuff, just so much stuff! Well over a hundred unique monsters, spells, and upgrades. And art! Oh my goodness — the art! Beautiful incredible hand animated art from Pendleton Ward, Nelson Boles, Andrew Onorato and Evan Borja. Plus an incredible soundtrack from Stemage. I honestly can't believe I got to make this videogame with all these amazing people. This certainly wasn’t possible without the support and hard work of everyone at Choice Provisions. We all poured our hearts into this and we hope you love it. I'm so happy to be able to present it to you — Card of Darkness, an epic adventure for everyone. -zach
Gorgeous and difficult
The game design is fun, different and definitely worth trying. I’m in the Deep Deep though and it’s become almost impossible to beat a level. It’s maybe 10% skill and 110% luck. Creatures called Horrors appear so often, and take all but one HP of your life. I’ve kept at it a few days but will likely bail soon, it’s just way too difficult so that it stops being fun.
It’s good
I’m really good even, just the main story is short so now I’m only able to do the chaos realm which only gets me 3 plays a day which isn’t fun but it’s ok. I’m only writing this review because there’s a weird gamebreaking glitch that happens with that double slingshot weapon? It doesn’t function like the normal slingshot sometimes and instead of hitting the enemy for 1 damage it acts like I just attacked normally. Really messes my strategies up.
Buggy
It must only be in later levels. But I’ve had to force quit the game 5 times today because it stops responding. I have no idea how to reproduce the issue except to play levels and watch it lock-up. Luckily, it seems to “save state” after each move, so worst case, I have to repeat my last move. It’s also infuriating that there aren’t “global settings.” All sound effects and music setting are only applied once a save/story is loaded. But the main intro insists on blasting me with noise. I’ve played other games by this author and this is sub-par. Glad it’s on arcade and I didn’t have to fork over extra cash…
Eh, too difficult to play
I tried it out and I really like the concept, but after my tenth attempt to get past level two I gave up. It’s obvious the levels are randomly generated so that each level is difficult to clear, but it’s to the point that sheer luck can make the difference between whether a level is *passable* or not, rather than whether it’s easy or difficult to clear. A real shame, because with balanced gameplay this looks like it could be a lot of fun!
Physically Impossible
No matter how many times I’ve tried to get past the first level, I can’t beat it even after trying for an hour, the art and concept behind the game are great but the amount of unfairness and impossibility of completion in the game are aggravating.
Frustratingly Glitchy and Unreliable
I can only play three times a day and nine times out of ten I die because of some game break it glitch like slingshots not working right. The bugs are never in the player's favor, only serving to artificially increase the difficulty and prevent people from achieving end game successes. Don't play this incomplete pile, it's only an exercise in frustration.
Good game
Great game to kill time. Part strategy part luck. Only complaint is I’ve beat all the levels and am wishing it had an endless mode. It does have daily challenges that are new but you only get three tries and then you’re done for the day. Give me endless!
Various bugfixes.
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