Zold:out is a semi-turn-based tactical RPG fused with deck building. You will use multiple weapons in one turn to challenge powerful enemies in a non-grid battlefield. Recruit clerks, forge weapons, and save the world with your strategy and creativity! 【Action System】 The core gameplay revolves around the use of action points and cards. Each character has 12 action points that can be spent to perform actions in battle. The number of action points remaining will affect the duration of subsequent rounds. Players can choose to spend all of their action points at once to deal massive damage, or save some action points for more flexible movement and strategy. The choice is yours to make as you control the battle style of your characters. 【Weapon Deck】 Players can access a wide variety of weapon cards with unique powers, and use these cards to craft their own decks. Each card can be paired with different characters, allowing for a wide range of tactical possibilities and strategies. As players progress through the game, they can forge more weapon cards and continue to refine their decks, searching for the perfect combination of cards and characters to achieve victory. Deck building adds an extra layer of depth and customization to the gameplay, allowing players to truly make the game their own. 【Battlefield】 Non-grid battlefield allow players to devise strategies and tactics beyond the limitations of traditional grid-based gameplay. With the ability to move freely across the battlefield, players can use more precise and meticulous tactics to outmaneuver their foes and achieve victory. 【Boss Battle】 Zold:out features a range of unique bosses and monsters that have been carefully designed by the development team. Players will need to think strategically and adjust their tactics and teams to the characteristics of each boss in order to emerge victorious. Simply leveling up your status won't be enough to defeat these powerful foes - you'll need to find your own way to overcome the challenges they present and come up with creative solutions. The game encourages players to think outside the box and use their skills and cunning to emerge victorious against even the toughest opponents. 【Contact us】 Facebook fan page: https://fb.me/c4cat.zoldout.en Email: [email protected] Discord: https://discord.gg/BX2XExuwHx
Ummm…
This game has beautiful graphics, but what ruins it are the personalitis of the characters . My opinion, that is. I also think its kinda confusing because there is no guide to help on what to do if the user desnt know how to do some act ity.
Wish I could like it more than I do
This game seems like it would be a lot of fun but I feel like the combat system is clunky and time consuming. It’s not my cup of tea but it’s unique at least. Also pretty cool that there’s a relative balance of male characters to female ones. I like waifus as much as the next person but I’m kinda drowning hoping for a cool guy. >_< The translation seems a bit off in parts, mostly in the tutorials. Storywise, it’s a pretty goofy game that I don’t mind sitting through but I personally don’t like the battles. The gacha doesn’t seem particularly generous with me but it’s possible I’m just unlucky here. Tldr: has potential but just slightly misses the mark for me
Day 1 player
Endgame still has content for end game players and is still relevant. Good gacha release. Game is slow without turbo pass purchase.
Pretty fun
PROS: - Fun, engaging combat system - Cute art style - Generous daily log in rewards (1.5+ pulls) CONS: - Slow updates - Lack of content - Unbalanced PVP - Bad translations - Bad auto system, you WILL die on certain boss stages if you auto This is a well designed game that I find to be fun to play despite its flaws. However, many players only stick with it for a one or two weeks before quitting. That's because there's not much to do at end-game, besides grinding to craft weapons, and a weekly boss. PVP is unbalanced and significantly harder for the attacker. There are events, but updates are slow. Leaderboards are dominated by the same whales week after week, but that's true for most mobile games. It's a shame there's not a bigger playerbase, because this game is really good and has a lot of potential, but I feel that it's hindered by the lack of content and slow updates.
Hear me out.
Making the Backbone compatible with turn based, RPG would be a fantastic idea. It’s almost like having your own personal gameboy.
There’s potential
For the love of all things that are good, PLEASE fix the text. The dialogue sounds like it was written at preschool level, making the story really bad IMO.
Fun Combat
I enjoyed playing this game for about a week because the combat is pretty fun. Unfortunately, the story is so bad I couldn’t get invested in the game. If you don’t care about characters, story or setting but love strategic combat you’ll probably like this game.
Fixed UI issue of Phantasmagoria Tower Improve network connection Added contents for future updates
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