Higan: Eruthyll is a 3D real-time combat RPG that brings fantasy to theater. Planet Eruthyll is where you can use diverse tactics with dynamic instructions and enjoy the touching stories presented by fantastic cutscenes. Shuttle between Worlds, Reclaim the Reality As the acting Director, you will lead the Gopher Troupe to fight against the Arrival of Fantasyland, rescue people from the death-like sleep, and reclaim reality from the eternal nightmare. Immerse in Gorgeous 3D Cutscenes and Intense Battle Spectacular 3D cutscenes are made more engaging by top-notch voice actors. Immersive experience provided by dazzling ult skills, movielike ACT gameplay, and elaborate chase camera. Dynamic Instructions, Dominate at Fingertips Unique gameplay features dynamic instructions. Employ tactics in bullet time to dominate the battle. Control the Magic Tech, Embrace a Renaissance Distinct art style marked by magic plus technology. Indulge in visual wonders such as hyperspace, refraction of light, and more. Build Your Own Squad, Rise against Fantasyland Deploy powerful characters of 6 classes and 5 elements, and arm them with Play Inspirations of multiple themes. Build your finest squad, rise against Fantasyland, and break the dawn for Planet Eruthyll! Follow us Website: https://eruthyll.biligames.com/ Twitter: https://twitter.com/HiganEruthyll Discord: https://discord.gg/YQFFhtamhc Facebook: https://www.facebook.com/HiganEruthyll/
Fun Gameplay
This one do the few gachas where I actually looked forward to playing the game. It’s reminiscent of a modern action JRPG, you don’t manually move the characters but you can decide when to use their skills and ults. Plus the element system actually makes a difference in damage and the skills are more comprehensive than “big numbers=better” that’s typical of the genre. Team composition matters and having summons of every element and having them be leveled up can make a break a vital mission. If your summons are high enough level they can get around elemental weaknesses but you will eventually catch up to higher level areas and will really have to think of your formation. I like the concept of each of these characters being part of a troupe, like they’re all part of circus, but this is where my first complaint comes in, they don’t lean into that circus theme hard enough. They all pretty much have performance roles outside of combat, but for a lot of them it doesn’t seem all the integrated into their design, it seems sort of random, like if it was AI generated. For example one of the summons you can get is a lady with claws, another is a lady with a big hammer, and another looks like a nun. It just seems out of place. Then there’s the story. It’s a bit confusing what the story is actually about. I get the gist of it, but l don’t fully understand some of the concepts they’re trying to convey, like what is a fantasyland, why do the crystal people hate “castaways” again, why did this guy with amnesia (your character) become the director? It feels like some of the concepts were lost in translation. But at least the game is fun, which is more than what I can say about a lot of other games in this market.
Great potential
The bad is that this game requires time to build up resources, but this game is well made and has potential to be great.
Could be better
Was excited to play the game but tbh I got bored so fast. The battle system is okay but drags on after a few battles, the story and voice acting could use tons of work, and the weekly power creep of unit releases isn’t healthy for this game’s longevity. Also vtuber jumpscare with that song. It does have some great points like great character designs but that’s it.
Pretty good game
Honestly good pull rates
Chinese vocal?
So you removed Chinese voice option?
Ugh
Played this game once after waiting months for it to come out, and I was so disgusted that my months of waiting didn’t matter and I deleted it immediately. Not even the sunk cost fallacy could save it. Just plainly unenjoyable.
Update
Is the game still being supported for the foreseeable future?
New version is now available New chapter [Feast Haze] Following the unusual aroma of food, we headed to the Oriental Jinezhe Restaurant and accidentally awakened a girl who had been sleeping in an ice coffin. Who is she? And what kind of past and future does she have? The silent doors that have been closed for a thousand years have finally opened. [Optimizations] 1.Added new main storyline and character [Tibby] 2.Added new difficulty level in [Starlight Express] 3.Optimized auto-battle system
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