Life after myths. Death, disaster, despair. This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Whether you’re dealing with angry ghosts, clan policy, enemy gods, or squabbling advisors, there’s rarely one “right” or “wrong” answer, because the deep simulation makes your particular situation unique. Your choices have socio-economic impact, and some consequences might not be obvious for decades, and could affect future generations of a character’s bloodline. Your clan struggles to survive in the world of Glorantha, the setting of games such as RuneQuest and King of Dragon Pass. This bronze age world is facing an existential crisis. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits. In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness. Six Ages 2: Lights Going Out is immensely replayable, thanks to over 600 interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your promises (and your cows). Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival? Rock Paper Shotgun: “Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.” Pocket Tactics: “From engaging storytelling to juggling various resources and appeasing the gods, it takes a bucket of simple tasks and ties them all together in a spiderweb of difficult decisions, making the end of the world appear more and more appealing the harder these choices become.” TouchArcade: “A truly unique blend of civilization sim and choice-based narrative adventure, a fantastic experience for existing fans and newcomers alike.” The game is completely accessible via VoiceOver. The soundtrack is available on Apple Music. You can discuss the game at https://discord.gg/kitfoxgames
Best story telling game
Played the 2 other six ages games and this one tops it so far waited for this one to come out bought it instantly can’t wait for the next
Seriously addicting
I find myself spending majority of my free time playing this game and I don't know wether I like it or not. It is immensely fun, challenging, sad, funny and frustrating. It will take you for a ride on an emotional roller coaster and leave you unable to put down your phone for hours
Can’t keep food
Nothing near as good as the earlier iterations. Even on the easiest setting you spend every round trying to feed your people. It has gotten so boring that I won’t finish it. I spent probably 100 rounds figuring out Six Ages 1 and loved it. I’ve already done about 100 attempts at this one and every possible combination but no matter which course you take your people starve. Don’t recommend.
Excellent entry in a promising series
Epic story of hope and fortitude in the face of impeding doom. Follows the classic King of Dragon Pass in terms of gameplay - a mix of strategy, role-playing, and roguelike. Allows imports of saves from Six Ages 1, in case you want to continue from there. High replay value. Perfect for iOS. Overall highly recommended.
A nice ending to King of Dragon Pass Series
I’m a huge fan of King of Dragon Pass, the first edition of this series. It has an immersive world and many pathways to take. The Six Ages are a nice revisit to this world. Their story arc is much tighter and they are not as replayable. However if you love the first one, you will enjoy these two as well. Play King of Dragon Pass first.
An all time great game
This game, the first six ages, and king of dragon pass, are all made by the same group and are some of the best and most unique games I’ve played on any platform. There is no other iPhone game that comes close to the depth these have to offer!
Back to adventure!!!
Omg!!!! I’m so excited to fully play this game, I have been looking forward to this since completing ride like the wind. I’ve played the game a bit and it is familiar but fresh. Thank you for making this sequel, I look forward to anything you make in the future!!!!
▹ Clans won’t raid after they perish ▹ Healers don’t fight in battle ▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind ▹ A few additional bug fixes ▹ A little more advice
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