Conquer the world starting from your single home city. Each city can build units (either tanks, planes, paratroopers, bombers, transports, destroyers, battleships, submarines or aircraft carriers) in order to explore the world and defeat the other five AI controlled enemy players. There's a lot of AI in the computer's moves and the maps are randomly generated, so each game is interesting and challenging.
From Ross and Hank
Hello, I am disappointed that you can’t choose to have more than one human player in a game. My son Hank and I would like to play a game where we each control our own armies, etc. And the computer play the remaining armies. I purchased for $10 your special generated game which showed a tile for selecting up to 6 players only to find out that was only for the number of computer generated players. I feel like I got ripped off and Hank is bummed. It sure would be cool and I think good for your sales to introduce a multi-human player option. Thanks for your consideration. Ross And Hank
I love it but multi-player would be so much better
This is a great re-creation of the early Macintosh classic “strategic conquest“. ***However, it would be SO MUCH better if Sean O’Conner introduced a multi-player feature. *** Ideally that would allow you to find opponents on the Internet, but even allowing opponents on a local Wi-Fi would be a huge improvement. I’ve played more hours than I would care to admit, but the artificial intelligence is just not as good or creative as a human player would be.
Missing useful features
Wish it can let me save maps (eg maps I lost in) that I can replay again later. Also wish I can watch how I won/lost at the end of a game ...
A few flaws
As a great fan of the original “Empire”, it took a little bit to get used to some of the differences most notably a fighter’s turn ends even if the attacked unit is destroyed. The lack of a production list and the a inability to give units “marching orders” also creates a lot of mental overhead. The main issue I have is that periodically the AI goes into “crush the human” mode. Opponents ignore each other and focus on you exclusively. their attacks destroy you in a single engagement while yours do minimal damage. Could be a great game, but instead it’s a swing and a miss.
A good old game but it has a bug recently
I played this game for many years when it only had pc version. I am still playing it now but in iPad. However recently I found a bug which some cities are not able to produce army ( tanks) in custom map. Hope this defect is resolved.
Strategic Conquest
If you like 4x games, this is for you. It's exceptional. I finally deleted it from my devices yesterday because I had spent hundreds of hours playing it over the past few months. It had taken over my life. But that's my addictive personality and it's not your problem. :) Frankly, I had the same problem with the original Strategic Conquest when I was a 23 y/o. I did all-nighters playing the game in 1989 and suffered the next day at work. My only quibble is that there's no auto-forwarding of units, so it can be a little tedius moving every piece near the end of the game when you have a lot of them. Doesn't matter. The game is immersive and takes over your life. You dream about it and think about it when other people are speaking. Food becomes optional. 33 years later, and it still caused me to play all night and suffer at work the next day.
Great game
Love the game- reminiscent of “strategic conquest” on old Mac, but better. Would be better if there was a 2 player (human vs human) version.
- minor bug fix for accidental screen touches at the edge of a screen
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