In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first. Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.
Good implementation but no option to save or minimize the game
If during the game screen is minimized then it looses the connection to the server and the game is interrupted and all progress is lost
Very poor tutorial and UI
I just bought this 30 minutes ago and regret it. The links to the tutorial videos did not work, and the tutorial, instead of explaining basic concepts like “units per action”, made me go through programmed movements. I had no idea why I could do what I could do until I downloaded the rules from BoardGameGeek. Then, the game requires you to be able to discern differences between hues on the player board that weren’t obvious to me, and there was no option to show the text of hues so I could figure out what robot/commuter was needed for which spot. (Obvious in some cases, but I apparently could not discern between a silver outline and a turquoise outline.) Not a user friendly experience for me.
game breaking bug
Implementation isn’t bad as a whole, but I’ve found a game-breaking bug: the second coral station can’t be built sometimes (once happened to a bot, once to me). When I drag the second coral from the selection area, the previously placed coral station disappears, then re-appears when I stop dragging.
Nice implementation with a couple issues
Overall, good presentation and manipulation on my iPad Pro 9.7. Have only played pass & play so far, and it works well. Issues/Requests to developers (in order of importance): 1) This app chews up power like nobody’s business! After 1 hour of continuous play, this app uses 45% of my brand new ipad battery (with my old battery… this game wiped it out in 10 minutes… which is what prompted me to finally get it replaced). No other app comes close to this level of battery consumption. 2) It is very difficult to tell (especially if it is bright out, or the screen brightness is turned down) where you have placed commuters on the player board due to the player board printed colors being nearly identical to the commuter colors. Maybe give the commuters eyes or clothes or make the 3D effect much more pronounced. 3) It would be very nice to be able to assign names to player positions. Especially when doing 4P P&P… it can easily become confusing as to which person is playing which player. 4) The scoring at the top of the screen is very confusing in local player mode. It took me quite a long time to figure out why the scores keep changing during pass & play. Once I figured it out, it makes perfect sense. But this should be explained in the (wholly inadequate) “how to play” help menu, since there is no equivalent of this (computer generated score) behavior in the physical board game’s manual. 5) The undo function works, but feels klunky. Some of the actions force you to complete all the units of the action before you can undue the action.
Still a few bugs
It’s a great implementation of the board game, but it has some game-stopping bugs: if I switch out to read my email and news for a few minutes, my game is lost without a trace; a couple of times it crashed, saying it was reporting a fatal error to the publishers; and once when I had pulled the last passengers, the bot’s turn froze without event the “thinking” indicator. I look forward to these getting fixed. UPDATE: Found another. Bot player built a track that cut off another of its tracks, then game froze.
Virtually unplayable
Not easy to play as: - online Opponents have to remain “in the app” for games to continue (no asynchronous play) - games don’t seem to save progress These two issues must be fixed
Still not ready for prime time.
The dumb Apple scroll up white line overlays the text at the bottom of my iPhone 12’s display. Not a universal app. I’m not buying this game a second, especially with all the issues. The interactive Tutorial keeps hanging. I finally gave up. Another young developer using their customers ad beta testers. Ugh!
Only one offline game is saved at a time. There is also a fix for an issue where the AI would sometimes not take an action on the second to last turn of a game.
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