publisher
category
price
Freestore
Reviews
5 (9)
United States
Description
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Category Ranking
Review Breakdown
Screenshots
Reviews
Interesting
As long as you can get through the beginning levels without deleting the app you will find it fun and challenging. There is a bug on level 19 that doesn't fill in the yellow stars after completed with a perfect score.
KPhillyTriGuyThu, Feb 6, 2020
United States
Tricky game
Only on level two but it’s gonna be tricky if the speed picks up. Fun game.
MNTLTMon, Jan 27, 2020
United States
Great, but wouldn’t unlock
Like the game, but the levels won’t unlock or move to the next “world” like it looks like it’s supposed to in the App Store. I thought maybe I had to finish them all in one go, so I did but still nothing happens. Can only start on level one no matter what. *just deleted and re-downloaded, seems to be working correctly now
JahevskxlanabajdkSat, Jan 25, 2020
United States
Download & Revenue
About
Bundle Id
com.CREATELab.GwakkamoleMin Os. Version
9.0Release Date
Thu, Sep 19, 2019Update Date
Fri, Oct 2, 2020Content Rating
Has IMessage
NoSupport Watch
NoSupport Siri
NoFile Size
281.65MBHas Game Center
NoFamily Sharing
NoSupport Passbook
NoSupported Languages
EnglishWhat's New
version
1.2updated
3 years agoFixed issues with pause menu and when saving progress after going back to the main menu.
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