Explore an endless universe filled with exotic planets, strange life forms, and ancient civilisations in this text-based space exploration game. Manage a crew of space explorers and upgrade their ship with new technology. Brave dangerous worlds to gather the data you need to reach the home system of the mysterious Gatebuilders.
Repetitive and shallow, far too pricey for content
Seedship was great, but lacking in narrative depth. This game somehow manages to feel even more narratively sparse, probably because the expanded adventure highlights the repetitive gameplay even more. The systems play out like mad libs in space, you land on a [hot/dense/rocky/icy] [planet/asteroid] and then discover some [ruins/anomalies/microscopic life] that has been destroyed by a [cosmic ray/weather event/interstellar war], and on the way your [engineer/pilot/scientist] is imperiled by some [radiation/heat/cold/crushing atmosphere] and your other [engineer/pilot/scientist] has a [25/50/75%] chance of saving them from [injury/death]. All of these situations play out identically, with identical impacts from your pass/fail result. Get some biology points, or don't. Get some xeno points, or don't. Repeat for the entire game, like multiple times. In a single play-through your engineer is going to fix a space suit radiation leak like a dozen times, identical dialog, identical choices, maybe 5% bump to success because you gained a level. Every system description ends up reading the same. Once you've read the description for a gas giant, you've read every description for a gas giant. Completely soulless dialog, probably assembled on an excel spreadsheet. $10 is just a joke of a price for this game. It's a shame, the concept is there, but the execution completely misses the mark. 2/5
* Fixed bug where max-level explorers could keep getting XP and leveling up (only noticeable if you were deep into Endless Mode) * Fixed bug where the cave ambush predator event was triggering on planets with non-violent life * Several typo fixes
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