THE ALLIANCE ALIVE HD Remastered -A Grand Adventure of Nine Characters Join the protagonists from the divided realms, varying in race, gender, and age. An epic story with intertwining fates awaits our heroes. - A RPG With Tactical Turn-Based Battle System Ready your weapons and plan the most effective formation with up to five characters. Engage in turn-based tactical combat by facing the monsters among the realms. Speed up your battle by increasing the speed of combat. - Optimized User Experience & New Features Featuring renewed HD graphics and optimized user interface! New features, such as ‘Guidebook’, and new tutorials will Enhance your experience in Alliance Alive! - Embark on Your Journey with Cool Rides Hop on the various Vehicles appearing in the game, to explore the numerous realms divided by the “Dark Current”. [Warning] Before purchasing or using this application, please make sure to check the [Notes on this application] at the bottom of the page [Notes on this application] ▼△▼ OS Environment ▼△▼ iOS 10.0 or later ※This application only supports OS that are officialy released or distributed. However, this does not guarantee the maximized performance of the application. ▼△▼Recommended Devices ▼△▼ iPhone 7 or later, iPad 5th Generation or later Internal Memory (RAM): 2GB or more ▼△▼ Recommended Gameplay ▼△▼ This application has Quick Save (auto-save) function. Please use the in-game save feature frequently to prevent the data loss due to unexpected error. Running multiple applications may cause instability of gameplay. We recommended closing all application running in the background for a stable gameplay. ▼△▼ Disclaimer ▼△▼ 1. Please note that support for OS versions that are not listed on the [Recommended Gameplay] section. 2. Depending on the environment and device you are playing, the application may not function properly. 3. Even if the supported OS version is stated as 'iOS XXXX or higher', we do not guarantee that the application will run on the latest version of the OS. 4. Depending on the device, it may take some time to initiate the application and start the gameplay. 5. Depending on the device, a blank border displays on the screen.
Touch screen controls are kinda jank
The actual game itself is 5/5 stars, but the touch screen controls and odd screen windowing make this version kind of weird to play. If you can adapt to this version’s jank controls as well as the weird non-full screen picture mode, having Alliance Alive on your phone is quite convenient. No need to shove a 3DS in another pocket, no need to carry around your switch in a switch case, just have the game on your phone. I managed to beat the game this way with few complaints, so it’s definitely playable. The sheer quality of the game itself definitely outshines what otherwise feels like a lazy port. If the idea of non-full screen and jank touch screen controls don’t appeal to you, maybe play another version of the game.
A frustrating port of a charming game
For a review of the actual game, see any number of reviews of the originals or previous ports. As for the iOS version, it is extremely frustrating. First, physical control options have been unnecessarily removed. Forget playing this with a Backbone controller or something similar. This alone ruins the game as far as I am concerned. The touch controls are basically serviceable, but why remove control options? It just makes no sense. Second, the pictures in the description here are accurate. Very accurate. That lopsided brownish border is exactly what you will get (at least on an iPhone 14 Plus—on iPad it is just letterboxed), and there are no options to change it as far as I can tell. Third, no cloud saving so forget playing it across devices. As it is, the game basically works but it just seems like the developers really didn’t care much about making it a truly good port. I am (probably naively) hoping for some updates which sort out the ugly screen windowing and add controller support, but based on past experiences, that hope is likely in vain. My recommendation: Pass if you have any other way of playing this game.
A frustrating port of a charming game
For a review of the actual game, see any number of reviews of the originals or previous ports. As for the iOS version, it is extremely frustrating. First, like other Square Enix iOS ports, physical control options have been unnecessarily removed. Forget playing this with a Backbone controller or something similar. This alone ruins the game as far as I am concerned. The touch controls are basically serviceable, but why remove control options? It just makes no sense. Second, the pictures in the description here are accurate. Very accurate. That lopsided brownish border is exactly what you will get (at least on an iPhone 14 Plus), and there are no options to change it as far as I can tell. It is hard to imagine someone working on this port and having it play in that ugly window on a phone and thinking: “Yep, nailed it. This is ready for the masses.” As it is, the game basically works but it just seems like the developers really didn’t care about it. I am (probably naively) hoping for some updates which sort out the ugly screen windowing and add controller support, but based on past experiences, that hope is likely in vain. My recommendation: Pass if you have any other way of playing this game.
Controls are wonky.
The OK/cancel ring could be made good if cancel was infinitely big around OK, but it’s too small to reliably hit with normal speed. Also, the d-pad needs swipes to push arrows, instead of individual taps. Navigating the menu is cumbersome. Played this game on DS and Switch, and it was awesome there. Hopefully they’ll adjust this here too.
Fixed a language change issue that occurred in some languages.
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