Internet not required for play.
Works well for phones and tablets.
Supports portrait and landscape orientation.
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Your Majesty! Welcome to your domain! Solve World Quest!
Blending together traditional RPG systems, tycoon mechanics, and a fantasy overworld, Merchant aims to reimagine the traditional RPG. In Merchant, players should manage a team of Heroes, Crafters and Own Castle. Heroes are sent out on quests in order to fight enemies and gather materials. Crafters then use those materials to create weapons and armor. Castle can be upgraded to serve as training grounds or party organizer for your heroes. After crafting your new shiny items - they can be sold or bestowed to your favorite heroes.
Royal Merchant featuring:
- Send Heroes out on epic adventures!
- Order Crafters to create gear!
- Earn gold and dictate the direction of your economy!
- Grow your inventory and profit from your trade empire!
- Over 100 pixel-art heroes and enemies!
Do Conquest:
- Choose your cast of characters from multiple Hero classes!
- Ride out to battle to bring back items and loot!
- Customize your champions with weapons and armor!
- Band together to raid powerful bosses as a party!
- Better performance leads to greater rewards!
Craft Epic items:
- Utilize the unique Crafters to create items and gear to use and sell!
- Train the Crafters to create better items, allowing them to master their trade!
- Ensure the victory of your Heroes by outfitting them with superior items!
Upgrade your Castle:
- Build new rooms to train your heroes;
- Set up Library to empower spellcasters under your command;
- Organize your solo heroes to parties - as a party would die less and bring more loot!
You can request stuff via feedback form or discord. Have fun!
The game has a good base idea, you farm your crafting materials, craft gear and equip your heroes. Farming takes its time,but its quite aceptable. What puts me off is the Prestige system, there seems to be no real advantages in it besides the auto-restart missions, only the enemy gets stronger and steonger every time. The way it is, I doubt many players will ever get beyond the 10h play time. I really tried to like this but unless this prestige system gets reworked, there is nothing fun here
Slow, no sound, UI pretty bad
Hidden gem, nice casual, semi-idle RPG. Some more explanations somewhere of what the difference effects do (like grevious wounds) would be handy, as flying blind there! But enjoying myself a lot, thanks for the game
It's doing something incredibly annoying with those stupid on-screen buttons that Samsung was hare-brained enough to think was a good idea. Basically, the bottom centimetre is a no touch zone because of those phone buttons. Either they are stuck on, so the game's buttons are under them and untouchable, or I turn the phone buttons off manually and the bottom of my screen doesn't work, including the game's buttons. The game is literally unplayable because of this clash.
Lacking any sort of information on absolutely anything. Decent game once you start to understand at least enough to start being able to play it though you won't be doing much lack of any insight direction or know how will quickly pause be it unlocking Outland to find after throwing your party into a fight to find out they are now unusable for 8 hours no way to cancel any real idea if the fight will be worth it in the end or if I waiting on them to instantly die castle useless for all I know
Interesting at the start but starts to get grindy as timers increase
Enjoyable! It does need some additional tutorial messages, but its fairly self explanatory. I really am enjoying the game play loop.
Many fixes!
For androids that have a software navigation bar - extra option added.
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