ToneBoosters Morphit is an AUv3 / IAA plugin for headphones correction and simulation and removes any unwanted coloration from your headphones! Enable accurate monitoring and calibration, mix with studio reference equalization, and improve the accuracy of your headphones. Used and trusted by thousands of studios worldwide, and now available on your mobile device! The ToneBoosters Morphit app captures the microphone (or external sound card) input and processes the signals in real time. To use it as a plug-in, use an AUv3-compatible host app such as Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others. ToneBoosters Morphit will appear in the list of Audio Unit extensions for effect plug-ins. How to use Morphit as AUv3 plugin for headphones correction: 1. Connect your headphones to your iOS device (using the headphones jack, using BlueTooth, or using an adapter as supplied by Apple). You can use any of the many supported headphones listed here: www.toneboosters.com/tb_morphit_v1.html 2. Start your favourite AUv3 host app (Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others) and add TB Morphit as Audio Unit insert effect to a track or output bus. See below on how to use Audio Units in various host apps. 3. Select the headphones you are using from the list of supported headphones provided within the TB Morphit app. That's it - all audio going through the Audio Unit plugin is optimised for your headphones. Key features: - The same professional sound as the acclaimed desktop version - Hundreds of headphones supported! - Unique feature: allow morphing of the amount of correction from 0 to 200% - Unique feature: allow simulation of any of the supported headphones and see how your mix translates - Unique feature: personalize the headphones target curve - Unique feature: use Harman calibration / target curves - Unique feature: data/measurement visualization mode - No external hardware required; works with any of the supported headphones models - Undo/redo, and A/B comparison - Color themes for the user interface - Max screen support in Garageband - Legacy Inter-App Audio (IAA) support - Optimised for iPad and compatible with iPhone and iPod Touch See if your headphones are supported: www.toneboosters.com/tb_morhpit_v1.html What you should know: - Inter-App Audio (IAA) can only use one instance of this app simultaneously. We recommend to use an AUv3 host to use multiple instances. - Licenses acquired for this platform are not compatible with other platforms. - Audio Unit (AUv3) extensions require an iPad mini 2, iPad 4 or later models.
Really great using Audiobus… but?
Ok its a great comparable product that simply works and corrects your headphones solidly! Good job. So testing it with Audiobus routing as AU plugin for say Cubasis, that use case works great. But, for the life of me on an iPad - my expectation was by buying the app and opening it that all audio my iPad plays (web, YouTube app etc.) would play thru the Morphit App and I could hear the correction on YouTube videos etc. ~ why doesn’t this work? Or does it and I don’t know how to get audio to show up as an input in the Morphit app? All it has is the iPad mic as an input :-/ Help - David
Super handy for mixing
The ability to not only correct the headphones one is wearing but also simulate other headphones makes this an invaluable tool for making sure a mix sounds good on a variety of devices. Yes, you can do this with a good channel eq and frequency response charts, but that’s a ton of work. Morphit makes it easy.
Bought it, wasn’t able to deliver
I am giving you a fair and a very important warning, once your sweat dripping money somehow gets in this company’s hand, Even though you’ve asked for the refund within hours, notes, nada, You’re never gonna get to even see them. TB doesn’t refund! Btw, one of the very intelligent, creative and passionate developers though, they work hard, they do.
Invaluable
I won’t say this will give you a 100% likeness of the cans they model because what I’ve noticed is that you’re still left with the characteristics of whatever headphones you’re wearing, i.e. bass enhanced with closed backs, airier with open, stereo imaging etc. That said, I’ve found this app to do a pretty good job emulating the frequency responses; it gives you a good enough idea of what each will sound like imo. I actually used this app to shop for and decided between the Sony MDR-7506 and Sennheiser HD 280 Pro. Ultimately got the Sennheisers and they aren’t far off from what I heard using multiple different headphones through this app to give me an idea how the 280s would sound. This app is certainly worth it just to hear how your mix will translate across a plethora of frequency responses.
Confused
I'm a regular user of toneboosters plugins in the studio I wanted to listen to Spotify on my iPhone with their correction but that does t seem to work Either I'm using this wrong, or had the wrong idea of what it's used for Can any of the devs help out ?
most used auv3 in my projects
can we get the Akai professional 50x headphones preset!!! recently i was on a serious search for the best headphones for mixing and mastering or a professional studio headphones that i can use with my iphone xs max,, because im a beat maker that do everything in my iphone, so thanks to TB Morphit i know now which are the best headphones for me and does are the status cb1 because according to TB Morphit the status cb1 are the one with the flattest frequency response almost all over the spectrum which is great for mixing and mastering😲 exactly what im looking for and they’re cheap 🥳so in a way TB Morphit is not only the best and only tool for helping you do a better mix and mastering using your headphones but it will also let you know which are the best headphones for for that !!!!🥳🥳🥳👏👏👏🤘🎧🎧🎹🎧🎹🎧🎼
most used auv3 in my projects
can we get the Akai professional 50x headphones preset!!!
Stability and efficiency improvements
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