The OFFICIAL mobile version of the hit browser game. No ads, no in-app purchases, full gameplay. "The game is click-crack." - Wired "This paperclip sim will cause your next existential crisis." - VentureBeat "A hopelessly addicting game." - Forbes "A terrifying lesson in how artificial intelligence will make us unnecessary." - Business Insider "If this planet ends up with a tombstone, what is written on the tombstone may be, 'they didn’t really understand what it’s like to be a paperclip maximizer.'" - Eliezer Yudkowsky Become a super-powerful AI who only wants one thing: paperclips. Use your unstoppable intelligence to create a massive paperclip empire in this addictive idle/management/strategy/sim.
Immensely frustrating and buggy
I do not usually write reviews on games. This game is fine and good and pretty fun. Except for the massive input lag on every button. In addition, there are sections that continuously crush you down because of how the base game engine runs, making it impossible to continue forward if you make even the smallest error, and even if you don’t it may still get you stuck in an impossible loop of frustration and false hope. I am usually savvy with troubleshooting games like this and I know my way around many a wiki forum, this is an unreasonably difficult game, as even with immense amounts of reading and searching for answers I still got stuck in an endless cycle.
Can’t make progress offline?
Isn’t the whole basis of an idle game to make progress while offline and not playing? Has a lot of potential but if there is no way to make offline progress I can’t see the point in playing an idle game that makes no progress offline.
How?
How is a game about making and selling paperclips so fun? Simple and addictive. I WILL BUILD MY PAPERCLIP EMPIRE!
Not worth paying
While I appreciate games without ads. I don’t think this can be called a game. It just consumes your phone battery. There is no skill involved. you just sit with the game open on your phone till you get enough items for the next target. I would like my $2 back
I used to think an octillion was a lot…
This game changed my sense of scale about everything. Literally everything.
Good game, needs polish
The game is good but it's not optimized for mobile at all. I'm rather enjoy the spartan aesthetic, but the UX needs updated for mobile. 1. Buttons need to be bigger. The look is fine but make them at least the size of a finger 2. Make it so we can scroll the event log and also make it larger. Due to the iPhone notch, I could only read one line at a time and missed a lot of the story 3. Maybe allow us to hold down a button to have it auto click at a rate that a human could realistically click a mouse. The gameplay itself is fantastic though. I made the whole universe into clip
I can’t play this
This game isn’t accessible with voiceover. I can’t use it. Please fix it
Fixed swarm computing bug that caused some players to get stuck with a bored or disorganized swarm. Swarm computing slider position is now remembered on saving and loading. Increased size of some buttons to improve usability. Fixed artifact bug that crashed game if you pressed "Activate" with no artifact selected. Fixed endgame saving/loading bug. Quantum Computing no longer shows up if you don't complete the project. Tweaked some things to optimize overall performance. Various other small bug fixes.
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