* Please check system requirements before purchasing. * You wake up, alone, on a strange island full of puzzles that will challenge and surprise you. You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home. The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas. System Requirements: * OS: OSX 10.11.6 or later * Processor: Intel Core i5 @ 1.8 GHz * Memory: 4 GB RAM * Graphics: Intel HD Graphics 4000 * Storage: 5 GB available space The Witness requires Metal for rendering. Metal is a graphics technology from Apple that allows faster and more fluid graphics. A list of Mac computers that support Metal is available here: https://support.apple.com/en-us/HT205073 For the best graphics quality and performance make sure to install the latest OS updates.
Tried giving a second chance, but erased saved game
Horrible experience trying this again. Made great progress. Today, I find the game has been reset (not my graphics settings, but the saved game is gone; put me at the very beginning). Definitely submitting for a refund. This is so not worth it if you cannot reliable save your progress! Original review below for context along with updates: "While touted to be open, I found the game way too linear stll.". While certainly true that some puzzles are more advanced, you can still hop around the world and often make progress in more than one area. It's nice that when you're completely stuck, you can leave the area and come back later. "Also lacks polish on macOS (some of the UI is cut off in the preferences). Graphics can stutter a bit, even on an iMac Pro." The UI of the preferences has since been fixed. I have a newer iMac Pro (maxed out CPU and GPU) and the game is pretty fluid now. Not noticing the glitches. So this was also fixed, or perhaps you just need a higher-end GPU. Holding back from a five star since it would be nice for the application to not always show the options screen upon startup. And would be nice to have multiple save slots (if already there, it's not obvious how to do that).
Giving it a second chance and going well
Original review below for context along with updates: "While touted to be open, I found the game way too linear stll.". While certainly true that some puzzles are more advanced, you can still hop around the world and often make progress in more than one area. It's nice that when you're completely stuck, you can leave the area and come back later. "Also lacks polish on macOS (some of the UI is cut off in the preferences). Graphics can stutter a bit, even on an iMac Pro." The UI of the preferences has since been fixed. I have a newer iMac Pro (maxed out CPU and GPU) and the game is pretty fluid now. Not noticing the glitches. So this was also fixed, or perhaps you just need a higher-end GPU. Holding back from a five star since it would be nice for the application to not always show the options screen upon startup. And would be nice to have multiple save slots (if already there, it's not obvious how to do that).
Tedious, Waste of Money
I had high hopes for this game. I like games like Myst. However, this became tedious rather quickly. After some initial exploring, there are various areas of an island where there are sets of puzzles that must be solved. The problem is that as you progress through the game, the way the puzzles are solved becomes much more tedious and you have to battle with technology a bit. For instance, there are puzzles which require your positioing things just right with your virtual body and the viewing angle, which would be ok, but then if you get it wrong, you have to go back and do the previous one to reenable the current one. At a certain point I thought I'd find a walkthrough, and it was tedious even with the walkthrough. So even though the premise might be clever with a certain set of puzzles, doing the same thing over and over is where the tedium sets in. I played this with an AMD Radeon Pro 5500M Pro w/ 8GB, so the motion was very smooth at the highest settings. One thing, though, it's one of those games where if you get motion sick, it might bother you. After an hour I started to get a headache and a nauseated feeling...so it's one where you'd have to take breaks and step away, or have a time limit each day if you're like me. I say it was a waste of money for me because I don't feel like I want to finish the game. Even when it gets boring, using a walkthrough doesn't alleviate the boredom because of the mechanics of having to finish the puzzles. I think I would have liked it more if it had been more about problem solving and thinking, rather than having to do things mechnically over and over again.
Why is this game asking for keystrokes from other applications?
Upon opening this game, it prompeted for keystrokes from other applications. This is a huge security risk.
Excellent puzzle game for Myst fans
If you loved Myst, this game is for you. The puzzles are superbly designed, some easy, some more tricky, but all brilliant. My only complaint is that the story line is weak and the ending sequence is rather lame. Be sure to check out the caves!
Beautiful, But Repetative
I love Myst-like puzzle games. Some great examples are Obduction and the Room games. I really wanted to like The Witness, but instead of challenging puzzles mixed with an excellent story and atmosphere, it's just "Run through the beautiful trees to do the same puzzle you just did again and again." The game is beautiful, but the puzzles don't fit in the game like they do in Myst and similar games.
Beautiful but boring
The puzzles were not engaging at all for an adult; may be a good game for a younger child
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