Steel Generals World War II Online RTS real time strategy game for free! Get ready to fight the deadliest world war 2 battles of the 20st century in bases full of monstrous enemy military base. The enemies are in the ferocious tanks that are loaded with explosive weapons. You being the general need to destroy the deadly beasts in the best way possible and capture enemy base by totally destroying their military bases. As geman leader you can use powerful Tigertank, or extreamly dangerous Iron Cross Holders. As USA leader you can use shermans, tanks busters or arousing fear snipers. Good luck commander!
Add customization
Add customization for your soilders please like helmet camo all that stuff uniform camo and color for everything that’s all good game I feel like this would make the game more fun.
Good but needs a bit more
First off maybe add sand box mode so you can simulate your own battles or practice. Add planes or naval combat ones. Better troop controls. It needs more things added pretty much but a great and fun game!
No idea on how to control troops
For the life of me, I cannot figure out how to move people around. On top of that, the controls are either hard to use or clunky. Good idea but frustrating when trying to play.
Game too hard on the ai
He’s too powerful
3rd time trying to upload my review
So this game, seems pretty good from the looks of it, the core gameplay is pretty good, graphics and such. However there is a list of things done wrong here, historically inaccurate, unbalanced factions, and a broken AI that doesn’t even attack your HQ. Let’s get into the details 1. Historically wrong, why? Well let’s talk about D-Day, the allies invaded Normandy beach and eventually took it from the Axis Powers. Well here, in this game, every time you play against the AI, regardless if you chose Americans or Germans, you start inland away from the beach where historically speaking, was held by Germany. The AI, is always going to play as Germans, and it will always spawn on the beach where the Americans should be. If your a WW2 nerd like me, you’ll see what I mean. 2. Unbalanced factions. So, upon playing as Americans and Germans you will notice that the Germans have more units. The Americans have- Rifleman Squad BAR Squad Sniper Jeep Halftrack (solely equipped with the basic HMG, no squad inside or AA attachment) Sherman (basic one) Sherman (equipped with a bigger gun, better at tackling tanks) So, sounds good right? Good choice. Well let’s look at what Germany gets. Rifleman Squad MP40 Squad Sniper Kubelwagon (the clone of the American jeep) Knight’s Cross with MP40s Knight’s Cross with STGs Halftrack (same purpose as American one) Stug iii Panzer IV Tiger Tank (Yes, they left out the famous panther tank) So, now that you see the units, Germany has more units to offer, while the Americans are bound to lose. You see, in a good RTS game, the main problem that must always be solved, is how to balance factions. In this game they have gave the Germans an unfair advantage. How could they fix this? Well they could do a series of things, going from giving the American’s troops and tanks that will even it out, or, you could make American units cheaper or easier to build, give them the number’s advantage while Germany has the firepower advantage, and we will see a even playing ground if you do stats right of each unit. 3. Broken AI. (Or, very predictable, to put it nicer) So after playing 2 games, one with Germany an one with America, I’ve already figured out the basic and broken AI of this game. Here is what they do: Always choose Germany Makes 5 or so infantry squads Send them all in one wave Makes some snipers, I didn’t count how many, sends them in too Makes some kubelwagons and tank buster squads, sends them out. Stops. Might make another single rifleman Squad. Their attack plan: to kill the player’s units. Send army in waves. So what’s the problem here? Well the AI is given no attack order towards your HQ, so you can sit there and save up cash and build units. The AI will never make any tanks, halftracks, MP40 squads, or any version of the Knight’s Cross. The AI basically doesn’t use the German faction to it’s full power and doesn’t keep playing the game after sending in those 3 or so waves. It just stops. This is a major problem because you can’t expect some tiny game like this to have any sort of an online community, you have to start out with a strong gameplay core to keep people playing and to have a well made and dynamic AI to keep people interested in the game. 4. Suggestions (apart from fixing your other problems) It would be nice to see some role for those buildings, be able to garrison them for a range bonus and health bonus. More maps, d-day is only a part of WW2, maybe include some general village skirmish’s or other areas like the Eastern Front Maybe a few more factions, Russia, Britain, ect. Artillery, this was a major thing in WW2, mortars and howitzers. Maybe add in planes, but not that you can control them, just be able to designate a strafing run in an area for a certain amount of cash Fog of War option? AI difficulty option? Units- Grenade ability for infantry? Give the halftrack a Squad inside it that can be unloaded with a button that appears upon selecting it, or, make it be able to load troops in. Tanks, they have machine guns, why don’t you make them use them? - This is all I would say for now about this game. It has serious potential for being one of the few WW2 RTS games on mobile. I give the developer(s) credit for coming up with the game, but it could use some heavy work to make it a popular RTS game on mobile.
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Poorly made with little content.
Poor unit mapping, poor camera control, limited content, ads, and terrible AI make an unplayable game. Glad it’s free though.
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