It’s the 1920s. Leo Parker, renowned archaeologist and explorer, is in Giza working on an excavation for the British crown. Soon to head home, Leo gets wind of the discovery of a new tomb. His exploration of this tomb begins an adventure that will lead him to discover not just about the ancient past, but about himself as well. Sand is part puzzle game, part adventure, part graphic novel. Unravel the story of the long-dead Pharaoh Anat as you solve puzzles and discover clues across a variety of Egypt-themed settings. Delve tombs, trace clues in the stars themselves, haggle with merchants, unlock ancient doors and journey back to ancient Egypt itself in search of answers. * Beautiful hand-drawn artwork. * A rich story that unfolds over the course of the game. * Challenging puzzles. * A detailed hint system to nudge you in the right direction. * Easy mode for if you get really stuck. * Intuitive inventory system. * Optimised for the latest devices. * A unique alternate-history story. * Start Leo’s adventure for free! Perfect for fans of adventure, point and click and Myst-like games as well as those entirely new to the genre, Sand is a must-buy!
Gorgeous Illustrations
I would have rated it 5 stars but I didn’t like the ending. It felt rushed and disconnected.
Too short
Too short for a paid game. Fun puzzles and adventure.
Great game but disappointingly short
The art for this game was beautiful and the puzzles were pretty fun, but for a pay to play game it ends much too quickly. I know this is more of an indie game so I’m not mad it was $2 to play through, but it felt like the story ended abruptly and the ending was rushed.
Unplayable glitch
I have an iPhone 17 with the ios 17 floating island at the front facing camera, which means that when I am playing, the arrows to turn to the left are completely inaccessible. The "back arrow" is in line with the swipe-up bar, so that's annoying too. There were no left turns like this in the demo portion so I had no idea before purchasing. Seems fun but too frustrating with the UI not accounting for margins.
Just right!
It’s not often I get to the end of a game and say, “Holy ****!” at the completion of the story, but I did on this one…twice. It’s a nice little game for an excellent price IMO. I used hints pretty frequently when I couldn’t quite tell what a puzzle wanted me to do, but I never had to resort to “easy mode.” The puzzles all had solutions I found logical, unlike some other puzzle games, where I often have a reaction of “how was I supposed to figure THAT out” if I’m having trouble with a solution. The coin puzzle seems to trip up a lot of people, and I agree that it made use of some algebra which I’d have found easier if I broke out some scratch paper. But as far as I can tell, there is only one solution for X. That was maybe the most satisfying to solve! The one I struggled with the most was the antidote puzzle, because it took me way too long to figure out I was allowed to do something that was required for at least some of the solutions. The only puzzle I solved by accident was the one where you slid around a bunch of squares to put them in the right order. I thought I knew what I was supposed to do and then about halfway through it “unlocked” and I’m still not quite sure why that was the solution. All in all, I really enjoyed this game, and I’m interested in seeing other games from this developer.
Not worth it
The transition between rooms is very odd and choppy. Despite that i kept going thinking it was fine for a free game but then i hit a paywall. You are able to do one quick part of a mission before hitting a paywall. Considering my short mission i didn’t buy and really don’t think it would be worth it all
Pretty, but meh..
I only played the free portion which took about 5 minutes so I can’t speak to the paid part of the game. It’s really pretty - I love the art style - but the paywall came way too early in my opinion.. Based on other reviews saying the whole game is under an hour long, maybe that explains why? I’m not willing to pay for a game I’m only going to play one time, regardless of how good the game is. It seems like a puzzle/story game should be longer and ideally give you more of a demo or better explain what all is included in the full game? It seems this is a first game from this dev so I’m excited to see their future projects as there’s definitely some strong potential here.
Minor fixes and improvements.
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