Full-featured old-school fantasy RTS. No boosters. No timers. No pay-to-win. Battles 10-20 min. Campaign of 26 missions, online PvP and PvE. Support for Wi-Fi multiplayer and modding. • Medieval castles with walls of stone and wood! • Build catapults and other warcraft to break the walls! • Archers, melees and cavalry are ready to defend your stronghold. • Naval battles, transport ships and fishing boats • Capture and protect resources and strategic positions This is an indie game in active development. Share your ideas in socials and contact me directly! All links in the main menu. Features: • Campaign of 26 missions with different gameplay mechanics • Multiplayer (Wi-Fi or public servers) with spectator mode, in-game chat, reconnection support, team play with or against bots, sharing units with teammates PvP and PvE maps. Cross-play with PC and other platforms. • In-game library of more then 4000 PvP and PvE missions made by players. Share your levels and promote among the community! • Autosaves and replay recording system (should be enabled in settings) • Level editor allows creating own game modes, campaign missions (with replicas, dialogs, and many triggers bringing experience close to visual scripting) • Walls that are destroyable only with siege equipment and giving bonuses to defenders • Battle and transport ships, fishing boats, building across the map and resource capturing • Full support for portrait orientation on smartphones, different ways to select army, minimap, control groups, autosave system • Cheats as an essential part of any old-school RTS game are also presented in SiegeUp! (can be disabled in settings) • Experimental Pier-To-Pier game via internet, proved to work on iOS (see guide on official wiki) • Experimental cross-platform modding support (see sources in official repo) Hi! I'm Denis, the developer of SiegeUp. I was working on it for the last 4 years, in my free time after work in the beginning, trying now to make this project my main job. My goal is to make a balanced RTS to play on different platforms and bring new players to the genre. I also feel that the concept of walls and sieges has not been fully developed in RTS games. Walls in SiegeUp allow bringing opponents closer to each other while keeping pace and diversifying the landscape. I keep working on updates very actively, according to the plan, 2 more races and tech tree to come by the end of the year. So, wish me good luck!
Amazing.
Simple graphics and gameplay controls. But still incredibly complex and entertaining!!!
The cheats option
I love the game every way imaginable but why doesn’t iOS get the cheat’s option but android does, I’ll gladly buy that but other than that this game is very addictive and great to pass time! 10/10 for and strategist out there
Q&A
Why can’t you build walls or towers without having to build your own map or play someone’s map but in all honesty this game is addictive and time consuming “in a good way” I just absolutely love it! Just hoping we as in the players are able to build walls and towers to build our kingdoms while bracing for battle!
Fix this and plz add this
When I’m playing multiplayer and I try to move a army of units they don’t move and I just get invaded.can you add a trading system
Probably not for adults
This game is Lego-like in appearance. Good game for middle schoolers to learn real time strategy but being an adult player of Ages or Empires PC games this does not compare. Hopefully, some day we will see one with more realistic graphics.
A pleasant surprise!
Saw the game on Reddit and decided to give it a try. I am very impressed with what I’ve seen as I am half way through the campaign. I love how the game can be played in portrait! The controls are alright, but can be a bit cumbersome when trying to do things quickly. It can eat through the battery on my XS, but I have it on 60 FPS on Low graphics.
- Engine update - Added avatars for players (other social features work in progress) - Multiple object editing in level editor - Improved target selection for triggers in level editor and fixed some of triggers - Fixed bug that allowed having unlimited population by abusing ally transport ships
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