/// CHRISTMAS UPDATE - 2 New Modes - 50 % Off for Launch Week "Powernode eventually rewires your brain - Game of the Day" - App Store "Engrossing and addictive" - Metro.co.uk "App of the Week" - Spiegel Online A zen puzzle game but also a brainy challenge! Reach the highest score in "Powernode", a puzzle game that will test your planning and organizing skills. Combine numbers to create energy sources and feed the network.
Dragging connectors broken on iOS14.
Fun game. Until I upgraded to iPhone 12. Now, the connectors don’t stick to the circles. :-)
Looking forward to future releases
This game has potential. My chief complaints: —in casual mode you can’t pause the game and then come back several hours or a day later to resume it. —In regular mode, there are no hints telling you if it’s good or bad to reuse a node you’ve already made or better to create a new one. For that matter there are no hints or guidelines for best practices. So if you don’t feel like being a game scientist and experimenting with different types of gameplay, (which, let’s be honest, not many people have the time and desire for), this game ends up being a shadow of what I am guessing it is or could be.
Much better with the new update!
Everything seems fixed.
Seems cool
Seems cool, but it’s currently buggy and there’s absolutely no tutorial.
Engaging but buggy
I second the other reviews. It’s a good game but it is pretty buggy.
Cool concept, needs LOTS of work
While this game has a great look and feel, and a brilliant concept, it feels like a version 0.1 that’s had very little play testing. Bugs: - periodically nodes will shrink and become illegible, which results in certain death - sometimes the feeders are feeding but the node I created just won’t pass it on - often have to restart after playing as it locks up before I can hit Play Again Shortcomings: - pacing is horrible, as many others have commented - situations that are impossible will arise, such as trying to satisfy nine numbers going as high as 10 with only four source numbers with a max of 4... there’s surely math to determine what can be done and in how many ways, but the designers don’t seem to have baked that math into the program Hoping this will improve but until then it doesn’t feel worth playing anymore to me.
Buggy. But Fun when it works.
I expected more for a game that I paid for but it’s a fun and challenging experience. It’s very one dimensional but this forces you to make hard decisions. It’s also buggy from time to time which makes it annoying when you have to start over from making good progress.
Zen and Rush- Extra feedbacks and various fixes
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