Get ready for an exciting new twist on city building! As a real-time multiplayer simulation game, it's the first of its kind, putting 40 players together in a city. Build your Plex among friends In Pixel Plex you are in charge of building your Plex however you want! Invite your friends to join your city, trade resources, and work together to build HUGE CITY-WIDE projects. Expand upwards and outwards Choose from over 30 different buildings, each with the ability to grow and change! Buy up more land to grow your Plex and expand your businesses! Get ahead in a fluctuating marketplace Buy and sell shares in the Plex Market, but be careful, stock prices change every hour! Use the Trade Depot to buy and sell resources to people in your city. Run for Mayor of the City With elections held every two days, things change fast in Pixel Plex. As mayor, you can control policies that affect the whole city. Will you lower taxes on big projects, increase the value of the market, or just line your pockets with extra cash?
Great game
Love how simple and fun it is
New changes may not be necessary
Love the game. My gf and I have started our own city and we play everyday. Been like this for about a year. Great with friends and even joining new lobbies for the heck of it. The updates. Ohhh the updates. Stock exchange building now takes away the ability for brand new (and older) players to play with and explore the markets UNLESS the building is constructed. Unnecessary. A barn was recently put into the game for starting players to increase storage. Decent but the warehouse was fine the way it was. And now, warehouses cost 8-10x what they used to, with horrible upgraded storage AND an increased requirement for level just to purchase. It’s almost not even worth getting one except for a lvl 1 warehouse. I’ve upgraded mine to lvl 3 now, both, and have received a total of 2k storage. Back before the barn and the broken and HIGHLY expensive warehouse update, I used to get around 5-6k extra storage at that level. So very very very UNNECESSARY.
Monetizing ruins game design
This game is infuriatingly slow to play in the beginning, but I stayed with it to get to Mars. I finally did, and guess what, Mars is even more infuriating to play on, especially in a low population city. Most of the people in my city quit because of how annoying it is to play, and we never get NEW people, so I’m on my own. It’s so disappointing, because this game could be fun and community oriented. But it’s just… baiting speed ups to get resources. That’s it’s. It’s cute at first, and I love the artwork, but it’s empty and disappointing
EVENT REWARDS
I’ve never left a review on the app store before, but I really love this game. It’s easy if you are busy with your every day life, you can check in see whats up, upgrade your stuff and leave. I’ve got my friends and family into it and they all have multiple cities they participate in. Ive been playing consistently for about 4-5 months which is longer than any iPhone game I have played before. My only complaint is the event system. I like playing the events but I’ve given up completely on them. It is nearly impossible to get first place and win an “Event only” building. I’m not in school and I’m not a kid ( no disrespect ) I can’t sit on my phone all day and make sure I win. My suggestion is this. Make an event shop. Reconfigure the whole way events work. You should get “Event Points” based on your placement in the event, and there should be an “Event Shop” opened up in which you can spend your points for the Event Locked buildings. Make every building a certain amount of event points that way you can save your points up across multiple events, and still have access to the better buildings. Also there needs to be a way to implement suggestions within the game so more people can give their ideas! I’d rate 5 stars if it wasn’t for the simple fact I’ll never be able to unlock Event Buildings.
- Added ability to cancel building upgrades - View happiness per block when zoomed out
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