Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies. Gameplay Features: - Use production blocks to create a wide variety of advanced materials - Defend your structures from waves of enemies - Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches - Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids - Get the most out of your production by supplying optional coolant and lubricant - Produce a wide variety of units for automatic management of your base or assault on enemy bases - Set up assembly lines to construct armies of mechanized units - Use your units to square up against fully functional enemy bases Campaign: - Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors - Capture territory and set up factories to produce resources while you play other sectors - Defend your sectors from periodic invasions - Coordinate resource distribution between sectors via launch pads - Research new blocks to fuel progress - Invite your friends to complete missions together - 250+ technology blocks to master - 50+ different types of drones, mechs and ships Custom Games & Cross-Platform Multiplayer: - 16+ built in maps for custom games, in addition to two entire campaigns - Play co-op, PvP or sandbox - Join a public dedicated server, or invite friends to your own private session - Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more - Full functional map editor with scripting support
Why is this so cheap
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No tutorial
There is a tutorial level that mostly explains the first four or five things you can build, but then you’re on your own without even a manual. Most of the UI and buildings are never explained. Don’t bother unless you want to spend many hours reading forum threads and watching youtube videos to learn how to play.
My game crashed and my tar fields sector with 20 hours on it disappeared
This is outreagous
lots of fun until it suddenly isn’t
if this game had even 5% more notifications about what was going on or a less insanely frustrating ui i would give it a higher review. lots of fun but you’re either winning or your aren’t. no close calls it’s either completely untouchable or you have 0 defense whatsoever
This is probably my favorite game
Although it’s really hard all of a sudden and I start losing, I love this game. I code for a living and the automation is really in-depth. Great game!
Buggy, bad controls
Can’t even get through the tutorial. Was not able to place the first building it asks you to place. It says tap on the resource to mine it, and it doesn’t mine. I’ve gamed my whole life and really WANT to like this game but the controls and tutorial were unplayable.
太好玩了
太好玩了
- Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed water tiles with space background resulting in a black background - Fixed internal legacy blocks being logic constants - Fixed power node double-click leading to interaction rate limit triggering - Fixed units sometimes being unkillable - Fixed units with long paths sometimes recalculating forever - Fixed serious issue with player units getting bugged in certain maps with puddles - Fixed Neoplasia reactor sometimes not exploding - Fixed units randomly dying when hitting corners - Fixed piercing bullets permaturely hitting blocks "under" bullets - Fixed missiles dealing double damage to units - Fixed FPS not limiting accurately - Added setting to disable all lighting - Added logic unit autoPathfind command (default wave pathfinding) - Made logic unbind command set `@unit` to null - Made "any" environment accessible outside of sandbox - Made payload loaders no longer accept inputs from payload unloaders - Added logic sensors for shields, content ID (inverse of lookup command) - Added logic particle effect instruction - Added logic sync instruction - Setting factory output points now updates "last accessed" - Disabled team switching menu in multiplayer outside of sandbox/PvP - Decreased canvas block silicon cost slightly - Scathe ammo usage decreased to 15 - Buffed Precept unit
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