Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck. No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina. Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains. The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience. As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again. The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available. Good luck hero - it's time to end the Uberlich's cycle of destruction! FEATURES + Challenging roguelike gameplay with an easy-to-understand deck-building combat system + Procedurally generated content - every adventure is unique + A dozen different enemies with 7 unique bosses + Six heroes to choose from, each with a different starting deck and unique playstyle + Unlockable hero skins, each with its own starting deck + Discover more than 150 cards + Daily Challenge mode with leaderboard and gameplay modifers + 5 'Demon Mode' levels of difficulty to unlock + Unlockable cards that can be easily earned through normal play + Leaderboards and Achievements + Portrait orientation for casual one-handed gameplay + No ads, timers, or other freemium shenanigans
Interesting and complex
I adore this game. Ive replayed it many times over the years. The deck building is unique and engaging. There are several classes to master and a ton of cards. The art style is a delight. Highly recommended.
No strategy
It’s random. Nice to look at and fun to play for a short time but the gameplay is dumb and largely nonexistent.
Not sure why people like it
Bare minimum interactment. Just swipe right for every deck. Then you can get killed from full health down to nothing on the first turn by just random enemies.
Awesome Game!!!
Absolutely love this game! Great distraction when you need to turn your brain off. Very addictive and fun.
The best rogue deckbuilder for your phone
This is the phone game I’ve played the most of, satisfying simple decisions with interesting deck building and plenty of variety. Also no IAPs. Thank god.
I am really confused by the simplicity of these game.
I am not sure about this game, it seems to lack any real strategy, and just feels like a wholly random experience. Maybe I haven’t gotten far enough in the game, feel free to correct me if I am wrong. Is this the game, swiping right or left? I am confused, where is the strategy where I get to choose which cards to play? I just don’t see how swiping left or right on a single card is strategic or a meaningful choice for the player.
Pretty but simple and a bit dull
Title sums it up
New card added for Rose "Gain 2@ and restore 1 charge to all spells. Remove from your deck for the remainder of combat (upgrading this card reduces the cost)" IMPROVEMENTS - Charismatic will no longer show up for Battle Royale BUGS - Fixed the amount of healing done by Shadowburn - Fixed a bug when playing as Ghost King and hitting Level 10
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