Engage the occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland! Maquis is a solitaire worker-placement game with variable goals. The player places his resistance agents on spaces around town to achieve his goals (blowing up trains, publishing underground newspapers, aiding spies etc.). At the same time collaborators and soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again. You can choose from 9 missions to play using 6 levels of difficulty. Original board game design: Jake Staines (https://www.boardgamegeek.com/boardgamedesigner/23504/jake-staines) Board game art: Ilya Baranovsky (http://ilya-b.deviantart.com/) Extra missions: Nicolas Vanbelle Music (app, app preview): "Bushwick Tarantella Loop" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ BGG: https://boardgamegeek.com/boardgame/148729/maquis App is created with permission from original game designer and graphic artist.
Biased, and too tough to win.
The idea behind this game is great, really great. But for some reason the app handicaps the player every way possible. You, playing as the Resistance, must go first. Then the patrols are placed. That's not fair, or realistic. In reality, the Resistance would have some idea where the patrols are. At least one patrol should go first. And town's morale automatically decreases as the game progresses. Even if nothing bad happens! That's just silly. And here's one more thing. The Resistance starts with nothing. Nothing at all. Not with an old shotgun, and not even with a loaf of bread. Again, that's just silly.
Sooooo GOOD
But… what is the likelihood of an update with new music and full screen support on newer phones. Cause that would be great!
Digital Version Has Rules WRONG
The digital version is much more difficult than the physical boardgame because it implements Patrol Placement incorrectly. In the physical boardgame, a patrol unit is placed in one of 3 locations. If the first location has a patrol unit OR a resistance worker, it is placed in the next location listed on the card. If that one is occupied, it then is placed in the last one. ONLY if all 3 spaces are occupied, it then goes through the list again, but instead arrests(removes from the game) a resistance worker if they occupy the space it is supposed to be placed in. In this digital version, Patrols are instead placed on the first open space OR the first space occupied by a resistance worker. This oversight makes the game much worse than the physical boardgame. If the devs fix this, my rating would be 4 stars instead.
Fixed random freezing/hanging during gameplay
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