We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Dark Dungeon Survival -Lophis Fate Card Rougelike is a single-player RPG card game. The game incorporates the popular Roguelike game elements and creates rich unknowns and diversity, ensuring that the game experience is different for each time. In the game world, players need to make choices when encounter emergencies, and defeat the enemies in the adventure combat by establishing card group strategies so as to complete the adventure tour of the roles. 【Independent role story】 There are six different careers of roles with different career skills and exclusive cards. Each role has an independent plot and independent battle ending. 【Different chapters of the plot】 A total of four chapters are included. Maps and the regional guardians of each chapter are randomly generated. Players need to defeat the final boss to clear the stage. 【A Large number of emergencies】 Random emergencies will occur during the game and different decisions need to be made so the entire adventure may be influenced. Currently more than 60 emergencies have been designed in the game. 【Brain-burning card group building】 The card group building in the game adopts the method of DBG, which means players do not have to choose from a big card pool to build their own card group. There will be a set of initial card groups according to different careers. Players can constantly acquire other cards during the game process and gradually perfect the card groups that are suit them.
Very painful, very fun
Call of Lophis, AKA Lophis Roguelike, AKA Dark Dungeon Survival Pro, is without a doubt the best deckbuilding roguelike I’ve ever played. The fact that it has 3 names leads me to my first issue: translation. The translation is horribly done. However, this is easy to look past. What’s much harder to look past is that completing the game is more is less… Well, impossible. This game is not for the easily frustrated, as every boss is likely to be the last of the run. The end bosses in particularly are meticulously designed to perfectly counter your chosen character, and only the greatest strategist stands a chance. Thankfully, with 7 playable characters, each with vastly different play styles, most people will probably find a deck suited to them that they can master and hopefully use to overcome the immense challenge this game’s campaign poses. Of course, this will take time. A very long time. If you have the patience and tolerance for pain, this is my number one recommendation for a deckbuilding roguelike game. TL;DR: Very good game, absolute best in its genre, but be prepared for it to be extremely difficult.
Bugged game
The game has been bugged and says the network is closed. I can’t buy anything and I tried to reinstall only to lose everything
Best game on the AppStore
Only problem is in the secondary mode idk if it’s just outrageously grindy or if I am just missing a core mechanic…..but it lets you use different heros by just watching a 30 sec add which since the game is free I have no problem with and since a run can take over an hour if you overthink everything like me, story is weird and interesting, and I love trying to make new builds. Honestly idk how I found this game on the store I but developers you did a fantastic job and I want a sequel just make sure it’s free too.
Extremely fun! but the micro-transactions are bugged out and don’t show the price
Does anyone know what that’s about do they HAVE a price tag on them? Or is it just free? Why are they breaking my brain like this?!
Crash
Says it need a .6 mb update then crashes
Don’t bother.
Game is buggy with damage not registering, crashing on start up, trying to buy anything results in a transaction fail-error code 0, I think they stopped supporting it.
Rough draft of a game
This game developer doesn’t understand that the player needs a sense of satisfaction in order to have fun with a deck-builder. Clearly this is a mashup of Dreamquest (iOS, excellent gameplay loop and progression sense) and Slay the Spire (not iOS, also excellent gameplay loop and sense of mastery). What is good: List of monsters with their unique trait; easy control and navigation; uniqueness of hero classes. What is bad: Fights are boring and grindy - the enemies are either not challenging at all, or impossible with very little in between. This is caused by the enemies being overly reactive. The “Caveman” enemy for instance - green blob with hammers - gets a free attack with snowballing damage every time he takes ANY damage. This would not be a huge problem but there is a boss reward that causes all your attacks to apply Restrain, which inflicts a small amount of damage each time the enemy attacks. This interaction makes the Caveman impossible to beat unless you can kill them in one turn every time. Otherwise, you do some damage, the Caveman gets 2 restrain and a hammer, on Caveman turn her plays a hammer and takes restrain damage and gets another hammer... repeat until you are dead or restrain has run out. This is bad design because it provides no option for counter-play by the player. Either you can kill caveman in one turn, or you lose. No strategy involved. This could be solved by making hammers cost energy or enforcing a turn limit on the Caveman or by limiting hammer production to attack damage only (not status effects). The other badly designed enemy is “Evil Knight” who clones every third card you play And has 4-5 times as much health as you do. Better hope your victory condition doesn’t rely on using good cards. The Evil Knight will clone those cards and use them freely against you. This could be countered (again like the Caveman) if there were some kind of limitations placed on this. Like, the Evil Knight only clones attack cards or something - as a mirror to the sword class. There are many other things wrong with this game. I get the sense that the game creator doesn’t play it. It doesn’t respect player time or intention. And clearly a bunch of these reviews were written by bots. Ugh.
1. New mode
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