The second installment of the pick-up-and-play hack-and-slash Action RPG! Make use of a variety of weapons and skills. Venture into randomly generated dungeons to save the world from the rule of demonkind! ◆Randomly Generated Dungeons Dungeons are randomly generated, which means the layout changes every time you enter Defeat the enemies lurking in the depths of the dungeon, obtain powerful equipment, and power-up your character! ◆Battle Mighty Bosses Progress enough in the game and you will encounter bosses Facing the overwhelming might of these bosses will be tough, but by leveling up and changing your gear you should be able to find the path to victory And if you could master dodging, maybe you could defeat bosses without taking a single scratch...? Study their attack patterns, then strike back with a powerful blow! ◆Variety of Mechanics and Enemies Dungeons have their own unique mechanics and enemies lying in wait for players Clearing these difficult dungeons will be no simple task, but by strengthening your character and enlisting the aid of helper NPCs you can set your sights on the lower levels and attain the rare treasures within! ◆Variety of Weapons and Skills An array or equipment and skills can be found in-game How well you can use them will depend on your own skill Find equipment that you like and aim for victory with your own fighting style! In addition, armor you equip will change your character's appearance Use your favorite equipment to customize your character! ◆A Pixel Art Fantasy World The game world is depicted entirely through nostalgic pixel art In this fantasy world overflowing with mysteries, you're sure to encounter many characterful NPCs and enemies
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Good but Bad
The first labyrinth legend was amazing! But now this one is iffy. The graphics are pretty good, the characters are a bit weird looking(sorry for judgement) from the last game, way slower attacking speed, no shield ability, WAY slower now firing range( don’t really like the pull back) and way harder. I know harder is a good thing, but like I died on the first level, encountering the first 3 enemies! That’s like harder that the first’s games final boss! I’m just rating this based on my opinion, not for others to see or because I hate, it’s just a rating.
Challenging yet fair, and fun
Tons of loot with very different abilities and play styles. Actually takes skill to understand attack patterns instead of just bulldozing through everything. 10/10 recommend
Excellent rogue like loot based dungeon crawl!
This game is excellent and better in many ways to the original. The updated graphics are interesting, having the 2D representation exploring a 2.5D world. The loot system works better, the hub world has a lot to see… But where this game massively shines is in its soundtrack. I swear, if I could get the soundtrack on Apple Music and could listen daily, I would. The area themes for the hub, forest, and snowfield areas are just phenomenal. Excellent!
Forced tutorial
Stop forcing us to endure an annoying tutorial. Stop blaring music the entire tutorial until we are allowed to turn it off. Stop forcing us to equip gear and then remove ability to open inventory and get rid of gear you forced us to equip. Stop forcing us to use melee attacks. Stop forcing us to use ranged attacks. Stop forcing us to use a healing potion.
Good but worse
It’s great fun, but completely removing the shield feature and not even adding a perfect dodge feature like in labyrinth legend for the PC, it makes whenever you get hit feel like theres no weight, The graphics also look less charming, but that's just in my opinion. They made the maps larger which i don't think was a good idea. But over all the game feels like theres no weight even when you get hit by the largest of attacks. I hope they can improve on this or bring back parrying.
Wonderful , cute, diabloesque title
Cute ,fun, and a premium game. Gladly paid to turn off ads for this very enjoyable little gem to support the dev. Great in long spurts or short -always a nice sense of progression with no annoying IAP (just ads off and optional class unlock which can be done with in-game currency). Nice incremental game. Unlike all the boring roguelikes out there characters keep all progression. ほんまに可愛くて、面白いゲームやねん。着くてくれたありがとう😊
Added some dungeons Changed the level upper limit to 90 Fixed a problem that no wooden box appear in lightweight mode
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