"Is all that we see or seem, but a dream within a dream?" - Edgar Allan Poe **Notice: iPhone 4, iPhone 4S, iPad Mini currently not supported by this version. New game by Lemon Jam Studio, the team behind Pursuit of Light. The year 2076. Mirror - a virtual world , has completed public beta , and officially entered the commercial stage. The Mirror Device brings people into the virtual world. The company behind it, Mirror Group, as a result, became world's largest company. Mirror World has caught everyone's attention, but there are many hidden secrets. In Mirror world, who are you? FEATURES: -Cyberpunk style platformer -20 challenging game levels -Lots of hidden items and rewards waiting to be discovered -Upgrade and build your powerful character -Many cyberpunk equipments -Different kinds of enemies. Beat them with your wits. -More new chapters and levels coming.
Bad game 😡😡😡😡
ITEMS ARE SO EXPENSIVE ALSO ALLEN’S HEALTH BAR RUNS OUT SO FAST!!!!!!!!!!!
Good game!!!
But items in the store are so expensive!!! So I can’t afford store items.
Will not open
Crashes every time I attempt to open. I have re download it 4x with no improvement
Does not open
After the ios 14 update game does not open
Lockdown Escapist
Fun but wildly glitchy. Controls are iffy and the game crashes often. Also crashes while watching the continue playing video. You can hear your character dying while the video freezes. Eh.....it’s a free game.
Love Hate Relationship
I think this game is very well made for the most part. I like the challenges. I don’t like when a character gets stuck certain places and the jump button won’t even work. I thought the ending was very anticlimactic - and I didn’t really understand it? But it also looks like an ending that was supposed to have a follow up story or sequel. I really like this game though! Would love to see this with a more detailed story line.
Fun exploration, view too small
I have more criticism than praise for this game, but it's still a positive rating because it has a certain appealing charm to its aesthetics. The best thing about the design is the branching and minor backtracking in the level design that makes it interesting to explore. Levels are fun to explore for secrets but the player view is too limited to see hazards that should be visible. The level design doesn't take visibility into account. You often can't tell if dropping into a lower area is safe or if there are spikes. When you have to leap across a pit, you can't see the other side and judge distance. Pull the camera back a little so players can see more. Also maybe allow players to drag the view a limited distance from the avatar to see farther. Constant pop ups to watch ads for game credits in mid game is annoying. Should limit ads to reasonable break points in gameplay. Also, should not allow watching ads to earn upgrades without playing the game because it cheapens the feel of earning upgrades through gameplay. Combat is dull button mashing. Player lacks options in combat so every fight feels the same. Getting stun locked is death and feels lame. There's nothing you can do to win if you're stunned. Player needs ability to break stun. Stun lock by spikes is especially annoying since you're stuck until you die so it's worse than instant death. Some enemies can shoot from inside walls, which feels cheap since you can't fight back, and feels like careless design. Gear upgrade system is boring, since every item for each equipment slot must be bought in order and each is just a slightly stronger version of the previous. It's not any different from just adding more points into a stat. Art style and music are very nice. Animations and sound effects lack energy.
Fix bugs
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