Start your own personal journey in the Hades Galaxy, or continue guiding the Empire you started in Hades' Star. DARK NEBULA is the next evolution of the Hades galaxy. With familiar but well-refined activities, as well as brand new activities, building a Space Empire has never been more rewarding. Create and grow your space Empire, in a persistent galaxy that constantly evolves. EXPLORE AND COLONIZE YOUR VERY OWN YELLOW STAR SYSTEM As the most stable star type, the Yellow Star offers a perfect setting to establish your permanent presence and plan your Empire's long term economy. All new players start in their own Yellow Star system and over time expand to discover and colonize more planets, set mining patterns, establish trade routes and neutralize the mysterious alien ships found throughout the Hades galaxy. As the owner of a Yellow Star system, you have complete control over what other players have access to it. By establishing diplomatic relations, you can allow any other player to send ships to your system, and dictate your own terms for mining, trade or military cooperation. COOPERATIVE PVE IN RED STARS Very early in the game, every player will build a Red Star Scanner, a station that allows them to jump ships to detected Red Stars. These stars have a small lifetime and will go supernova after 10 minutes. The goal in the Red Star is to co-operate with any other players that have ships in that star system, defeat the NPC ships, retrieve Artifacts from the Red Star planets, and jump back before the Supernova. Artifacts can be researched in the home star and will yield necessary resources for trade, mining and combat advancements. Higher level Red Stars offer more challenging enemies and better rewards. TEAM PVP IN WHITE STARS Players can organize in Corporations. Besides helping each other, Corporations can also scan for White Stars. A White Star sees 20 players from two Corporations battle in the same star system for Relics, a resource that can be retrieved to upgrade the Corporation and give each member additional benefits. Time passes by very slowly in White Stars: every match lasts for 5 days, giving Corporation members time to talk and coordinate their strategy. The Time Machine can be used to plan future moves, communicate them to other Corporation members, and see potential outcomes of future combat. EXCITING PVP IN BLUE STARS Blue Stars are short lived combat arenas that only last for a few minutes, during which the entire system is collapsing on itself. Each player can only send a single Battleship to the Blue Star. The 5 participating players combat each other, using their ship's modules and other NPC ships to destroy the other player Battleships and be the last one alive. Blue Stars offer the fastest PvP action in the game. Regular participants receive daily and monthly rewards to advance their Empire.
Disappointed
I am a 4 year daily player of this game and looked forward to upgrading and doing red stars everyday. Much like the other reviews, the update is rough to say the least. If you’re a developer reading this, consider reverting the changes for any chance to save this once spectacular game.
I used to care about this game
I used to care about this game, now I can’t think of a reason to get on outside of the friends I made playing it, but that’s discord’s job. Fiddly and poorly balanced; a pale shadow of its former self.
Hades Star Downgraded.
Hades Star was an excellent mobile game, you could play virtually endlessly working towards your goals, limited only by your upgrade timers. Then Dark Nebula released, which took the original experience and improved on a couple ideas but introduced way more bad ones changing the entire dynamic of how players interact with Hades Star. Before the update you could gather as much hydrogen as you needed, farm for credits as much as you wanted. However since the update released your progression is severely limited. Essentially the game became pay to play. You are limited to the hydrogen you gather in your yellow star which means you will get hydrogen slowly throughout the day and a burst of hydrogen once a day. This limits you to only being able to get maybe an hour or less of playtime each day. You can run maybe 2 red stars before you need to wait for more hydrogen which is a terrible idea because red stars are supposed to be a cooperative experience. However far fewer players are doing a red star at any given moment due to the lack of access to hydrogen. Now of course none of this is a problem, if you’re willing to use your hard earned cash to keep playing. It just doesn’t make any sense to me. They released this game on consoles and thought it’d be a good idea to severely reduce progression AND playtime for all players. If I’m playing this game on a console I’m gonna want to play for more than 15-30 minutes. They make red stars more difficult but reduced the frequency players can cooperatively do red stars. I understand they want to maintain the sustainability of the game but they can’t tell us the only way you do that is by asking us for more money to play the game we already had for free. Surely you could’ve added skins for your battleships and planets and such that costed money or maybe a battlepass but didn’t impact the player experience. The console release was a step in the right direction but ultimately ruined by this terrible update. If you’re new to the game you might enjoy it since you never experienced original Hades Star, but I totally understand why the original player-base feels disappointed by the dark nebula update.
Requested changes
1. Update the game so the text when you click on transports shows the % of artifacts, so players can see in stride during red stars which artifacts have been boosted. 2. also change the UI to show which have been boosted (glowing color instead of flat color for those artifacts which have been boosted? Something like that) 3. Artifact salvage value. Because red stars are no longer able to be done infinitely (hydro farming isn’t a thing anymore) make artifacts worth more to salvage. This gives players the choice of using hydro for more red stars, using it to transpo trades between planets, or literally spending it within seconds to empty planets with trade relay. 4. Update transpo trade boosts to actually be usable- at RS8 level, transpo trade boosts are NOT worth it, as trade relay eclipses their use completely. Make it a trade-off, more work to conduct the trade routes and use the boosts, but more reward for that work. Trade relay gives decent boost but it should be for casual gamer not wanting to take the time to trade
Victim of an unjustified review bomb
I’ve been playing this game for the last 4 years and while I loved how it was before the games massive rework, it was EXTREMELY unfair to the new players starting the game and certain modules/weapons were so absurdly powerful you couldn’t hope to counter them. However that all has changed for the better with the release of “Hades Star: Dark Nebula”, the game has never been more welcoming to new players and there are significantly more viable combinations of weapons/modules you can use. The bad reviews are mostly people who hate that the game has been changed at all because now they can actually be challenged by players rising up the ranks. So with that being said, I would give this game a 10/10.
Poor job with new accounts
I started a new game on dark nebula because of poor scanner placement on an old game which I had long ago quit. The game continually asks me if I want to go back to my old account. I finally accidentally clicked yes. Now I can’t figure out how to get back to my new game. I’m giving up at this point and deleting the app. Too much wasted time at this point
Ranked competitions?
...it’s more like rigged. Honestly? A level 3 battleship gets thrown in against L5s? Sporting L7 techs? And it keeps happening over and over again. It’s bull squeeze.
Version 5.714.0 introduces new features and bug fixes. For detailed information, see blog.hadesstar.com
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