Gun Rounds is a game about a small, squishy person battling their way through swarms of enemies. A turn-based shooter with roguelite elements, Gun Rounds will challenge your tactics, sharpshooting skills, and reflexes! Features: -Battle your way through 4 different worlds, each populated with distinct and dangerous enemies! -Collect dozens of unique weapons ranging from a simple pistol, to a beam of sunlight or a guillotine -Find upgrades that change the way you play: spawn a clone, make a contract with a demon, learn ninjutsu, and more! -Collect shiny treasures! -Visit the shop and buy upgrades and items with your hard-earned money -Fight the shopkeep if you're feeling feisty -Unlock new palettes! -A mysterious final boss... Give it a try, I bet you'll have fun!
Simple and stylish roguelite
Gun Rounds is great. The game is easy to play and feels well designed for mobile. It also has a variety weapons and fun enemies to discover. The blocking can be a bit finicky at times, but there’s a real sense of improvement as you master it. Hope to see more added to the game some day!
Short, sweet and satisfying.
Little mobile games like this give me hope that there’s a market of folks out there happy to exchange a few bucks to have a some fun with a neat, novel experience. Thanks for making this game, scratches that roguelike itch real well and fills the free minutes during the day perfectly. Though a good run did make me late out the door this morning 😋
Great to pass a little bit of time here and there
I love this game! I just wish there could be added weapons or enemies or worlds in future, for players who’ve been playing a while. A great play nonetheless.
I have a request
Change the hard mode description to “We gave bees satan attacks and made everything do double damage, i swear it’s fair” 10/10 would play again
Love you
Bro you are the best dev ever because you see your fans as a friends not like any another dev that see his fans like a bag full of money thanks for you plz if you don’t mind your name ❤️
Excellent!
Update: It looks like the 1.0.5.1 update addressed my only concern with this title: the battery and temp on my SE. They are both much more content now, thank you!! Looking forward to the potential Tundra update! A bite size rogue-lite that scratches the itch when out and about (and has started to consume time at home) This game is a complete package for me. While there are much more robust titles on the app store I personally prefer something tailored for phones and their mobile short-bursts-of-free-time style and this game checks all the boxes on my list: - A rogue-lite, replayability - Played in portrait - Playable with one hand - Has turn-based combat... - ...but also active combat! - Not too complicated, but makes you think - Consistent theme and artwork - Great sound track How this title manages to fuse turned based combat (imo almost a must for mobile and my lifestyle) with active combat is fantastic. The aiming is similar to a previous iOS Bust-a-Move game and feels very natural while the defensive reaction reminds me of Studio Pixel's Azarashi with a twist- every enemy has different attack patterns so it keeps you on your toes but gives you the opportunity to learn. It's great combination of different mobile friendly concepts in a fresh way and I love having time to think but also a section to then react. I don't know if the developer ever plans to expand this game in the future or build a successor but it's certainly one I'd keep an eye out for. My only downside would be power consumption. On a 2020 SE it will warm up a little and take a nice bite out of the charge after 30 minutes of play time. If a "battery-saver" mode or similar were introduced I'd be ecstatic. (See above, this has been fixed as of 1.0.5.1!) If you enjoy rogue-lites and have a hankering for one on mobile this one is definitely worth trying out for the asking price. One-time purchase mobile apps are becoming more rare and this one will be happily resting next to Downwell on my home screen.
Excellent!
A bite size rogue-lite that scratches the itch when out and about (and has started to consume time at home) This game is nearly a complete package for me. While there are much more robust titles on the app store I personally prefer something tailored for phones and their mobile short-bursts-of-free-time style and this game checks all the boxes on my list: - A rogue-lite, replayability - Played in portrait - Played with one hand - Has turn-based combat... - ...but also active combat! - Not too complicated, but makes you think - Consistent theme and artwork - Great sound track How this title manages to fuse turned based combat (imo almost a must for mobile and my lifestyle) with active combat is fantastic. The aiming is similar to a previous iOS Bust-a-Move game and feels very natural. I love having time to think but also a section to then react. I don't know if the developer ever plans to expand this game in the future or build a successor but it's certainly one I'd keep an eye out for. My only downside would be power consumption. On a 2020 SE it will warm up a little and take a nice bite out of the charge after 30 minutes of play time. If a "battery-saver" mode or similar were introduced I'd be ecstatic. If you enjoy rogue-lites and have a hankering for one on mobile this one is definitely worth trying out for the asking price. One-time purchase mobile apps are becoming more rare and this one will be happily resting next to Downwell on my home screen.
-Best time record will now save properly -Magazine popup displays correctly now -Contract effect applies to existing enemies when player picks it up (mainly only relevant for shopkeep fight)
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