A puzzle you haven’t seen before. A story you won’t forget. G30 is a unique and minimalistic take on the puzzle genre, where each level is hand-crafted and meaningful. It’s a story of a person with a cognitive disorder, who is trying to recollect the elusive past – before the disease takes over and everything will fade away. KEY FEATURES • Each puzzle is a story. Solve the memories mystery hidden in 7 main chapters of unique and individually designed puzzles. • Experience a touching narrative. Live the life of a person whose memories have faded. • Feel the game. Atmospheric music and haptic feedback will dive you into the breathtaking story. • Relax and play. No scores, no timers, no “game over”. AWARDS • Most Innovative Game, Casual Connect USA & Kyiv • Best Mobile Game, CEEGA Awards • Excellence in Game Design, DevGAMM • Best Mobile Game & Critics’ Choice, GTP Indie Cup INNOVATIVE PUZZLES THAT ARE THE STORY Each level sparks a little memory of the person’s life. It’s a two-part puzzle: a visual image of the memory and a telescopic text, that reveals itself with every step. You start with fragmented pieces of the picture and have to move them to restore the original image. In turn, telescopic text reacts to your every step – the closer you are to the solution, the more text unfolds. You are indeed remembering – adding details to the memory and forming a clear picture. A DEEP AND MYSTERIOUS STORY G30 is about memory and consciousness – and what they mean for a human being. There are people around who are losing their ability to remember – some kinds of mental diseases do that to a person. G30 shows how they see the world, how they feel about the past they can’t remember and the reality they can’t recognize.
An actually magical experience
Gameplay is perfectly simple, but the way it moves a central narrative forward and builds on previous ideas is nothing short of magical. What a brilliant game.
:)
Trippy game, not your average app Effort went into this
Need to urgent update
Pls add full support to 12 inch iPad Pro screens
Grammar check
Why is this game if the day? It came out years ago. Old review: Decent puzzle game. The ending falls short because of sloppy editing. “there is no exceptions” should’ve been “there are no exceptions.” Or “there is no exception.” I know. It’s a stupid thing to comment on. Otherwise, the game is an interesting method for raising awareness.
What am I missing?
Can you even call this a game? You spin the design around until it matches a predetermined shape which unlocks some sort of very poetic hard to follow text story. It’s incredibly repetitive. I don’t get it. Little to no direction while playing makes it even more boring. What is my goal? What is the point?
Worthy, melancholic.
A unique, occasionally challenging puzzle style and aesthetic provide a slow, confusing story that resolves into something both more and less.
A masterclass in storytelling
I struggle to describe how amazing and unique this game is. It transports you into the mind of a mentally ill person trying to make sense around them. It’s hypnotic, all-consuming, an absolute gem of game design and experience you’ll likely never forget.
• Improvements and fixes We are working hard on making the game better! If you notice a bug or a translation issue, please contact us via [email protected]
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