Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of neural networks and an evolutionary algorithm can enable your creatures to learn and improve at their given tasks all on their own. The tasks include running, jumping, climbing and flying. Can you design the ultimate creature that is good at all of the tasks? The latest update allows you to easily share your simulation saves and creature designs with your friends. Note that this is more of a simulation than a game. There are no real objectives. But there is a lot to learn if you are interested in the basics of machine learning and neural networks. You can even look at the source code if you want. There is also a Mac & PC version available for download and a browser version for you to try out on the main project website (keiwan.itch.io/evolution).
Costs 2 dollars
Just make it free
Good but keeps crashing
I dont know if its just me but when i try to do the flying one it just crashing
A/I broken
No matter how simple or complex I make the thing it will result to 1 of two outcomes. 1 violently spasming as to vibrate forward or completely stopping (on the climbing) I usually give up around generation 400 or so though … maybe your supposed to let it run for a weak straight? Not sure …
I love it so much
I want swimming mode 😄
I love it so much
I really really really want swimming mode it have swimming motion please add it 😁
Crashing
Every time I go into the game and make something and evolve it. My game freezes and crashes and I’m on a iPhone 13 so it can’t be its not powerful enough but I’ll keep trying thanks for your consideration (great game anyway though)
I tried to make a cat/dog and it turned into a kangaroo.
I love this game, it’s so quirky and unpredictable, but how did this thing go from running like a dog to getting up onto it’s hind legs and start hopping like a ‘roo? This doesn’t make any goddamn sense, man, but I’m here for it.
- Added wings and a flying task - Define a fitness penalty if certain joints touch the ground - Assign IDs to muscles that should expand and contract at the same time - Exiting a simulation will now load its creature design into the editor - Bug fixes - Stability improvements
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