Step into a world of adventure with this exciting turn-based roguelike game, featuring classless development and procedurally generated items and upgrades. With endless possibilities and challenges around every corner, no two playthroughs are ever the same. Customize your character's abilities and skills to create a truly unique experience, and explore a vast world filled with danger and adventure. Battle fierce enemies, uncover hidden treasures, and use your wits and strategy to overcome even the toughest obstacles. As you progress, you'll unlock powerful abilities and upgrades, making each playthrough more exciting and rewarding than the last. But be warned - permadeath means that each decision could be your last. With stunning graphics and immersive gameplay, this turn-based roguelike game will keep you on the edge of your seat for hours on end. So what are you waiting for? Download now and see if you have what it takes to conquer the challenges that lie ahead.
Yep
Great game, but need more updates, more weapons, skills and base upgrades!
A wonderful game
In depth secrets, achievements, items, classes, play styles, and overall design. Resources are easy to understand and use and the overall gameplay isn’t hard to grasp while also having the ability to critically challenge how you want to build your character. Can’t wait for the developer to make mare games.
Great game, but a few flaws.
There are many other positive reviews singing the same praises that I have for this game so I’ll get straight to the point. There are some flaws that mainly have to do with the meta progression of the game, the talents you unlock have the ability to be toggled on or off, however they appear in all my runs once I unlock them no matter what, which would be a fair thing to happen if the ability to toggle them wasn’t an option. And then there is the “bigger vials” upgrade in town that increases potion duration, I have gotten that to level three and the duration of all potions has remained the same, three turns. Finally there’s the tutorial for the game, or lackthereof. At the beginning of every run the game simply tells you what is the attack button, which is one of the only things that is actually obvious about the UI. Everything, and I mean EVERYTHING else goes unexplained. In fact there is an entire in game mechanic where you can get bonus resources by looking at the background for barely-visible spots that you must tap on. I only found out about this very useful thing after maybe thirty or more half an hour long runs of the game. All of this and more minor issues are all very infuriating. I do realize of course this is yet to be a 1.0 release so please developers, if you see this review, make these fixes for both current and future players enjoyment.
Very good potential
This is an awesome rogue like and it’s executed really well, that being said I think there are several balance issues that need to be addressed. Some classes like mage or rogue way overshadow those like ranger or pole arm to the point they aren't worth playing whatsoever. I also think the game needs more content or things to do (how those are executed are to debate). Either way I’m excited to see this game grow and hope that it doesn’t die
More in depth than I though
I thought this was just gonna be a simple turn based rogue-like, but I was sorely mistaken. One look the achievements you can get will leave you wondering how you get to certain places to complete said achievements. You can either figure it out on your own or look online for some of them because I still haven’t figured out a few of the paths you can take. I love just how much content there is in this game and how you will eventually find your flow and be able to pick what talents/ weapons you want just by their icon. There’s so many secrets things to explore and I love it. I’ve seen other people mentioning bugs like your runs disappearing if you don’t play them to completion, but I’ve never run into this problem. After each fight room or whenever you get a break you can hit the settings icon in the bottom right to save and exit the run. As long as you do that you should be good. Another “bug” people have mention is that you have to wait for an enemy death animation to end so you can attack again. Otherwise you will waste an attack swinging into the air, and while it can be annoying, it’s really easy to get used to. Overall, it’s a fun and great game that offers quite a bit of replay ability due to all of its talent combos, plethora of weapons and equipment, and several different runs to find.
- 5 new items - 7 new achievements - 4 new Runewords - New secret stage - New cosmetics - Power of Sacrificial Depths enemies increases exponentially after 20th floor - Sacrificial Depths enemies are no longer elites - Fixed daily runs - Players should be able to save their progress using iCloud service - Other bugfixes 0.33.2 - Even more bugfixes 0.33.3 - Yes, more bugfixes 0.33.4 - Added Damage reduction cap for the enemies in Sacrificial Fields (prevents negative damage) 0.33.5 - Fixed visibility of the new items on the characters 0.33.6 - UI fixes
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