Craftbound is an MMORPG idle/incremental game with a clean interface and charming pixel art. Featuring many skills, combined with a player based economy, and in-depth mechanics. Enjoy everything you love about your favorite MMORPG’s —without the time investment. Craftbound is accessible to all players, with no pay-to-win or paywalled content. Rewarded video ads and in-app purchases are completely up-to you. Begin your idle adventure, and join the growing global community. FEATURES - Player based economy and trading market. - Advanced mechanics for idle veterans, and simple mode for casual players. - Travel across the beautifully crafted world map with unique locations. - Hundreds of items including rare’s, epics and legendaries. - Customisable character with unlock-able cosmetics. - Cloud saving, fast native performance, real-time notifications, and so much more! Craftbound is still in early access, and will evolve as you play, and give feedback. New updates and content will be continuously added. Your progress will never be reset. An internet connection is required to play, however idle progress continues while offline.
Fantastic
Such a great idle game with a lot of promise. Add an in-game chat feature, and this could be a hit for years.
Amazing concept, no execution
If this game worked it’d be my favorite game. But this game shouldve never left alpha. The core mechanic of the game, crafting, fails 20% of the time. like the game just does not respond to your crafting. And of course you lose the materials. Having negative amounts of inventory, the offline progress screen not showing anything….I had to join a discord just to learn the devs have been doing a server refactoring for almost 2 years lol. Don’t bother. Maybe in a few years
Fun!
Fun game, always doing something, even idly. There is a lot to do already, but I'm looking forward to future updates as well. Thanks for making a good game!
Great fun game!
Want to see more added! Also maybe make it so I can change the usernames? Overall very fun and great to have running in the background through the day and a fun community trading system!
Appears to be abandoned
Game was good enough. Over the last year, I have maxed 9 of the 10 skills at 50 now. Guessing it will take another 2 weeks to gather enough logs logs to push wood working to 50. I have 44% of the required 5.4 million XP. I can get 131 xp per board and I need 100,000 logs. I can gather 3 logs in 15 seconds. They balanced the game by making it take a year to complete.
Delivers
As advertised. 👍
Very good
I love this game it is simple not to simple, it’s to the point where I still have to some micro management.The only thing bad about it in my opinion is the lack of inventory space and the fact that I have to spend 10 minutes equipping gear for all of the different jobs I wish I could click on it from my inventory and equip them to my harvesting or leather working separately like I click on flint ring in inventory and click equip to blacksmithing then ring slot 1 or 2, it just takes a while I’m not smart enough to know if they made it like that intentionally to add “realism” or something but it would make things more efficient.
For this release, we've focused on new content. We've added new locations, gathering items and crafting recipes. We've also balanced item stats and prices and made quality-of-life improvements and bug fixes. NEW - New locations have been added, with new items to gather, improving the overall leveling progression. - New crafting recipes have been added, with some introducing different weightings for stats. For example, the new capes give more progress than any other stat. - We've added a new view outlining the rules for online play; it's displayed to all new and existing players. IMPROVED - The world map has been improved to handle more locations. You can zoom into the map using the new magnify button or double-tapping. - You can now see the item level on all gear. - We've added most of the UI translations for current languages — thank you to our community translators! We're also now using ChatGPT for translations to get them out faster, with community translators improving them over time. - Korean translations have been added using only ChatGPT. FIXED - Fixed an issue with XP overflow, causing the server to crash. - Fixed an annoying bug that was causing the message "Oops! There was an error." to pop up after the server restarts. - Fixed a bug where marketplace listings could unexpectedly disappear. CHANGED - Gear sell prices have been slightly lowered, with the most significant impact on lower rarity gear. This is a correction to previously inaccurate prices. - CP/GP has been lowered on Rings and Accessory gear. This is a correction to previously inaccurate stats. - Yield is now only found on gear specific to gathering-only skills. - Renamed Snowfall Plains to Snowfall Peaks. - Evergreen Forest has been changed to Sunny Meadows, and Evergreen Forest is now a new location. - Fox Pelt has been changed from rare to uncommon.
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