Human society has been divided. On one side, the natural course of human evolution has been disrupted. What started as an attempt to adapt to the harsh conditions of outer space and hostile planets, led to the creation of a weird race of transhuman cyborgs – the Augments. Driven by a desire to ‘liberate’ ordinary humans from the limitations of their wholly organic bodies, the Augments have launched a full-scale attack. Now we must defend our territory and fight back, to save our Kingdoms and all of humanity as we know it! Codex of Victory features an extensive story-driven, single-player campaign that tasks you with building and commanding a hi-tech army of drone vehicles, tanks and robots. The campaign offers an exciting mix of real-time base building, global strategic planning and turn-based combat. Travelling between planets and territories, your sole task is to stop the Augments. Inspired by classics of the strategy genre, the base building element involves expanding your underground HQ in real-time. Collect room blueprints, build factories, research centers, workshops, laboratories and other facilities, to prepare for battles ahead. Global tactical oversight comes from your Planetary map, on which you’ll instantly see where your armies need to be deployed. Engage in tactical turn-based combat on hex-mapped battlefields. Select your units and upgrades, deploy them to the battlefield using the terrain to your advantage and test your tactical skills in each mission. As you progress through the battles of the main storyline and the various randomly-generated side missions, you’ll gain access to over 25 units. Each type of unit comes in countless variations, thanks to a diverse range of upgrades and add-on modules. Build your best and put them to the test against the incoming Augments! Features: • Exciting combination of turn-based combat and real-time base building • 20+ hours of story-based singleplayer campaign • 25+ unique units, each with countless variations • High replay value ensured by randomly generated campaign missions • Neo-feudal sci-fi environment with vivid, cel-shaded graphics System requirements: • 1GB RAM or more • iOS 9 or newer
How about a tutorial that actually explains how to play?
Instead of just telling you what to do. How do I get a unit to move or attack an enemy? You tell me WHAT to do, you just don’t tell me HOW to do it.
An imperfect 5-star game
Excellent hex turn based strategy game in the style of old Nectaris, with a LOONG single player campaign and a story that starts out Dune then takes a sudden turn to become Star Trek: Voyager. (Nectaris is like Great Little War, but in space.) Having just finished it on Normal, I can say it’s definitely worth the couple of dollars. There’s a good variety of units and maps, lots of unit customization options and the story makes the focus of the game change frequently, so you never have time to relax and get bored. The only gripes I have are: I bit of rough translation in the dialogue. The controls can get a bit rough when the isometric view overlaps with buttons/targets, so you have to be VERY careful and zoom to move them. The main currency trickles in so slowly and is used in so many activities that all other resources pile up and become unusable and you’re forced to do a lot more grinding of defense levels while it collects. Those defense missions do get a bit repetitive after a while. The AI can be REALLY dumb ignoring flying units sneaking through to snipe its HQ. Sometimes moving 1HP units around the map, especially to capture a city makes them inexplicably explode. Are there land mines? Potholes? Thumb tacks?? So you have to reset and use a more durable unit for not reason. When clearing a planet you have to be VERY careful not to tap on another planet’s province, even just to check the travel time, as this instantly takes your ship back into orbit and takes many hours to get back to where you were a second ago. So it’s better to clear a planet fully and lose a few provinces on another planet than try to hop between planets to defend them. Other than that, it’s a fantastic game.
Can't even complete the tutorial
The tutorial includes things like click with your mouse on the first screen. And gives so little info on how to play that one cannot even complete the tutorial.
More tedium than fun.
War of attrition. While that is a type of strategy, it’s tedious and boring. Game continually shows things you can’t do until next turn. Shouldn’t be designed like that that I can see.
War of attrition not strategy
The game is built towards the numerical advantage not tactics. The enemy is a endless swarm that you have to eliminate quickly and often at close range. That way they can always counterattack and kill your unit. They enemy even has better versions of your units. Fully upgraded to deal more damage or have shields to prevent a attack. The is even a mission where the enemy hides artillery behind a wall not only shooting you at range but also getting a free counterattack on you every time you attack anything. And that's just the first act by the second this problem remains but the enemy also gains units to steal yours. What's worse is there is no cloud backup despite Game Center login. So if deleted out of frustration or boredom your save is gone and you have to start all over.
Awesome. No IAPs!
I really enjoyed playing this game. It's not always intuitive but very fun once you get the hang of it and, most importantly, no IAPs!
Good game.....
I like this game. Based on its iOs reviews and Steam reviews I'm not surprised. It took me a couple of tries before I got it, but then I couldn't put it down. The graphics are great, except for the unit graphics. They are not even close the the rest of the graphics in the game. My only suggestions are, a better tutorial (unless I'm really dense), and better unit graphics. (I know it can be done, because I've seen it in other games).
This app has been updated by Apple to use the latest Apple signing certificate. - Updated AI - Improved balance - Memory optimisation
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