No In Apps/Advertising. No Pay-to-Progress. One Price = Full Game. "Atlantic Fleet is probably the game of the year." - Owen Faraday, pockettactics.com Atlantic Fleet is a turn-based tactical and strategic simulation of the Battle of the Atlantic during World War II. Features: - Stunning full 3D graphics and environments, including underwater - A unique blend of deep strategic planning combined with quick tactical decisions - Play as the Royal Navy and her allies or Kriegsmarine (German navy) - Up to 10 versus 10 ships in combat - 3 Game Modes: 1) Single Battle Editor with 30 Historical Missions for standalone combat 2) Campaign of 50 missions per faction 3) Full Dynamic Campaign from 1939 to 1945 - Individually saved games for each campaign and faction - Multiplayer Hotseat for Single Battles - Sink ships with realistic buoyancy physics, not with hit-point bars! - Target specific ship subsystems to sink or cripple the enemy - Destructible ships, subsystems and visual damage to ships - 60 historical ship classes representing over 630 ships and 350 submarines - 13 playable aircraft - Submarine warfare, Wolf Packs and Convoys - Carrier operations and land-based air strikes - Too many more to list here, visit killerfishgames.com
It’s good, but it should be in World War I
Good but I like in ww1
Lopsided
The AI is all powerful here. Nothing you do is going to fix that. The gunnery for the player is inconsistent in terms of range and no matter what you do, you’re going to miss half the time, player range finding is garbage, don’t bother. The damage done to AI ships is unrealistic in its ineffectiveness while the AI can blow up your battleship with a destroyer. The name should be Aggravating Fleet. I hate it.
Cool idea I had
For a potential update I would like to see Fortifications and raids to the game. How could this work. For Fortifications you could click/tap on a allied base Say Scapa Flow for example and a button would appear Called “Fortifications” where you can add Fortifications like artillery and sunken ships For renown. For Raids if you click/tap On an Enemy Base A button could appear called “Raid” where you can select Warships to be used. If you want for renown You can Modify the selected ships with Explosives or Raked Funnels. When You hit a button Called “Send Raid” it could function like An ordinary Battle But with objectives. For ships with explosives there could be a option to explode the ship destroying the target (A dry dock For example). That’s about it and if you read this far thank you.
No balance between player & AI
Now this game is fun but if has some really inconsistent gameplay, the AI don’t have to play by the point system & the fleet limit system, allowing the AI to mindlessly pump out U-boats that flood the entire map and makes any gameplay as the British really unpleasant really quickly! Also, the player can’t use any ports in Africa even though historically the UK were able to use numerous French & Canadian ports, it really makes the overall experience feel more so as a German victory simulator, it is super easy to get overwhelmed and and the player can’t really do anything to stop it since the player can’t effectively prevent the AI from flooding the map with U-Boats & destroyers. It would be cool that if you have Britain’s bar down by half they would surrender when France fell, and it would be cool if a smoke effect was added to the funnels of ships for a more realistic feel, or maybe ships can by chance, split in half when sinking via exploding, overall the game isn’t that bad, just needs some improvements to its balancing/AI, and the inconsistent damage, because sometimes a single torpedo could hit my British battleship and the battleship would sink to that one torpedo even though it hit in the center, the most armored part of the ship.
Fun to play
Fun to play but please continue to update
Great game
1. When the mast of some ships are destroyed there are floating men. 2. List should affect the gun elevation. 3. Allow multiple planes to attack at once. 4. Add land to the scenery. 5. Planes should have to wait a few turns to get to their target. 6. Why does smoke affect ships with radar? 7. For float planes it would be nice to have the same launch system as a carrier, ready launch, attack/scout.
No balance between player & AI
Now this game is fun but if has some really inconsistent gameplay, the AI don’t have to play by the point system & the fleet limit system, allowing the AI to mindlessly pump out U-boats that flood the entire map and makes any gameplay as the British really unpleasant really quickly! Also, the player can’t use any ports in Africa even though historically the UK were able to use numerous French & Canadian ports, it really makes the overall experience feel more so as a German victory simulator, it is super easy to get overwhelmed and and the player can’t really do anything to stop it since the player can’t effectively prevent the AI from flooding the map with U-Boats & destroyers. It would be cool that if you have Britain’s bar down by half they would surrender when France fell, and it would be cool if a smoke effect was added to the funnels of ships for a more realistic feel, or maybe ships can by chance, split in half when sinking via exploding, overall the game isn’t that bad, just needs some improvements to its balancing/AI.
This app has been updated by Apple to use the latest Apple signing certificate. Fixed a bug in Battle of the Atlantic mode where purchasing a G,H Class destroyer could corrupt save game data. Increased resilience of North Carolina Class Battleship. Fixed Nelson Class secondary gun turret alignments.
Subscribe our newsletter and get useful information every week.