Alchemy Dungeon is a mix of puzzle and roguelike. Your goal is to merge items, discover new recipes, explore endless dungeons, slay monsters and find treasures. Your best scores are used to unlock unique characters, powers, and levels, and the loot you find is used for upgrades. The game is simple to learn but hard to master. It is offline and is designed for one-hand operation.
Phenomenal.
Admittedly, I did find the game a tad frustrating at first, but it was due to my own error, as I was not strategizing correctly. This is a game that focuses heavily on merging items experimentally, making it as far as you can, and using your accumulated gold to upgrade various attributes. It takes a little patience, but the payoff I found to be worth it; once you begin upgrading, it all becomes a lot more manageable. There are forced ads here and there, but are easily skippable, and are not nearly as frequent as the vast majority of free apps you’ll find on the App Store. I personally paid the small fee to remove the ads because I felt the developers definitely earned it. “Toss a coin to your Witcher,” and all that. I saw some reviewers suggest an option to save your current session, so you can return to it later. I’m inclined to agree, I think that would be a great feature. A lot of developers miss this, I had the exact same critique for Minecraft Dungeons. But I digress. TL;DR: Excellent puzzle dungeon crawler, I play it daily. Huge recommend.
Needs a Save Feature or More Difficulty
This game has a ton of potential. At first I thought it was one of the most interesting strategy games I’d ever played. But after I upgraded the characters a bit, the game got so easy that it became impossible to finish a game without forcing a loss, because I never had time to play a whole game while doing my best. Forcing a loss is a really unsatisfying experience, but with no save feature, the only other option is to walk away and lose all the accumulated coins. This seems like an easy fix, and maybe a save feature could even be monetized. But more difficultly when using leveled-up characters wouldn’t hurt either.
Save session
Smart idea! It's really simple & engaging game! But it should be better if I could save my progress through dungeons as each session can be too long (as a mobile game session)
Fun but now what
It was really fun but after you unlock everything (does not take long) I can’t find a point to keep playing. I regret paying for the ad free experience given how short the game is.
Awesome Game
This is really well made and a fun game. The rules are really unique and the difficulty is well balanced. My only complaint is that there is essentially no tutorial. You basically have to teach yourself how to play it, but that’s kind of fun in its own way.
Really interesting mechanics
Very fun once you get the hang of it, could use some tutorial or explaining as I didn’t come across a system like that before. Some of the events are unpredictable like where or when would a square be clickable to reveal a monster or an item and for some reason the squares around the monster turns gray. I don’t know if it’s a bug but twice a monster just went full super saiyan broke the code and moved to another square across the board; one of this time he replaced a sword that was vanished. It’s a really fun bug so improve on it please. Much love.
Garbage Wrapped in a Great Idea
I do not leave reviews often, but I feel this game has some solid potential, and I really wish the creator(s) could recognize that. Play the game for five to ten minutes, and you can tell that this could be a VERY addicting game. However, after playing a couple times you quickly realize that it's near impossible to make it very far. As you progress through the level, your objective is to craft weapons to attack/kill the creatures and score as many points as possible by collecting more items. As you clear a tile by either destroying the creature or merging items, you then have a blank tile appear at the top of that column. Unfortunately as you clear the initial stock of useful items from the screen, you get completely stiffed of items as you flip these new tiles. About 50 points in on almost every playthrough I would start to flip almost no items to help attack, just more creatures with larger HP. So you are forced to attack "barehanded" which drains your health. Why play a game that gives you absolutely NO way to "win". Upgrades cost exponentially more gold, and with how little gold you acquire in a playthrough you either have to "pay to win" or you need to grind for almost no satisfaction and pure frustration.
Minor translation improvements
Name
Price
Subscribe our newsletter and get useful information every week.