Drag the slider to the goal, following tubes that snake around in four dimensions. 4D Maze draws the first three dimensions in the usual way, while using color to represent the fourth dimension.
Surprised to see a review response after 8 years
I got a notification that my prior review of 3 stars received a response. I appreciate the 3rd difficulty level, but I'm still not experiencing the 2-finger control. It's been a long time, but based on replaying the game just now I believe what I meant was that often when I'm trying to move myself on the maze I instead end up rotating the screen; hence, it would be nice if when one finger is moving myself a second finger on the screen would rotate the view (and vice versa). Due to all the extra path segments in Extta Hard mode, it's especially difficult to move myself with current controls. I did manage to complete an Extra Hard level though, and it was a nice challenge.
Few options, but it's still neat.
I like how this maze attempts to show how a 4D maze would be seen in 3D (rather than in 2D), but as a result the interface is more difficult to use. There also are not many options. You just set the maze to 1 of 2 difficulty levels and that's it. I would've liked to see more size options and 2 finger control over rotations.
Entire app re-written in Swift and SwiftUI
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