Test games and apps on your device by broadcasting them from the AppGameKit IDE on Windows, Mac, or Linux before using them in a standalone application. You can make games and apps in the IDE using AppGameKit's BASIC inspired script and at the press of a button see them running on your iOS device. Scripts can be used to write anything from simple applications to sophisticated 3D games. When you are happy with your script you can use the IDE to build it into a standalone application and use Transporter to submit it to the App Store*. Compatible with both AppGameKit Classic and AppGameKit Studio *requires a Mac
Great app
This app trivializes deployment to iPhone. It’s great for rapid testing on mobile.
Fastest way to test apps on iOS
I’d purchased AGK Studio a few months ago and never got a chance to mess with it until now. The IDE for studio is much better than classic. There are many improvements and features. I can quickly create proof concepts and this is the best for 2D games development. It’s also great for 3D games development.
AGK is nice but flawed in usability.
I bought the whole package from steam to make quick games. To the point. You must have the host pc broadcasting your app on your network to play games on your mobile device. Why does the AGK IOS app not store the byte code sent from host and allow reuse with host offline? Like menu of your local stored byte code apps you can run from the AGK app. Please explain why this constraint is in the AGK app. Thanks
Updated for version 2023.01.25 of the AppGameKit Studio IDE
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