"Little Alchemist: Remastered" is an addictive combination of spell crafting and strategic combat. Save Little Town by collecting spells and discovering hundreds of cute and clever combos to overpower your enemies! • FREE-to-PLAY RPG • Explore Little Town and become a Master Alchemist • Use clever spell combinations to defeat evil villains • Over 1300 spells to collect • Over 6000 powerful combinations • Battle your friends and rivals in the Arena • Unlock the event portal and earn new spells • Customize your spell book and your avatar • Hundreds of spell types: Superheroes, Wizards, Vampires, Zombies, Pirates, Monsters, Rainbows, Unicorns, Knights, Dragons, and MANY MORE! Little Alchemist Remastered is optimized for Phones and Tablets. PLEASE NOTE: "Little Alchemist: Remastered" is free to play, but some extra game items can be purchased for real money. You can disable in-app purchases in your device's settings.
The best!
Been playing this for a while and to be honest, this by far is the best card game for me! Keep it up, Devs! Hi Devs, just a request, can you please add Onyx king at least once a month? This is for us active players to have something to look forward to especially those who login everyday. Also, please try adding a different background during the match instead of just the rocky one. Again, the best card game there is. Thanks!!!
The best!
Been playing this for a while and to be honest, this by far is the best card game for me! Keep it up, Devs!
Anniversary Celebration?
Gem Extravaganza is misleading.. Firstly, you gave us 10x more gems for all the gems we have saved up.. but then all the items in the shop also costs 10x more? It doesn’t make any sense.. It just made the gems look more, but the value did not seem to increase.. Secondly, I’m not sure if it's still a bug to be fixed.. but the bronze goblins still give 1 gem.. Shouldn’t it be 10 gems as per Gem Extravaganza? This just makes gem farming a lot harder.. Third, I would like to suggest to having an additional prize tier in between Tier 3 (Rank250) and Tier 4 (Rank1500) in the Heroic Trials.. A lot of players get stuck in between these 2 tiers for so long, not being able too see the rewards for their improvement.. Lastly, I applaud you for the daily check in prizes and the minor visual improvements.. That upgrade really impacted the gameplay by a lot.. It really feels like we are now playing a remastered version of a game we used to love.. Kudos to the team! More power!
Log in issue but good game
Please fix the log in issue for the game having bugs using ios thanks!
UI needs improvement
It’s a cool game concept but the UI needs improvement because there are a lot of unnecessary things going on. 1. Cutscenes for enemy characters and levels keep replaying and it gets boring having to see them again and again while you haven’t defeated the enemies yet. Make them play just once ever or give an option to skip them altogether. 2. The animation for recycling multiple cards takes too long, with each card having to scroll up to the recycler individually. 3. When making combos, you have to scroll to the card whose combo you haven’t learned yet. Those cards should be up front by default. 4. When a card is in your deck, there is no indication in which deck it is located. You’ll have to guess or check individually. 5. Also, it would be great if the game had a less steep curve for players to be able to complete it easier.
Pay to win even at low ranks
The research function really limits you even with all of your starter cards and you end up unable to combo anything unless you pay more
Too much time wasted and unbalanced pvp
The research time was too slow and some players in pvp was too unfair to play with. It’s like pay to win game because they had almost diamond and onyx card on their deck while i only have silver and gold decks. Please rebalance the ranking players and also please add another slot on research feature if it takes “a day” or “a week” just to “RESEARCH” a card.
Deck Selector - The Deck Selection UI is now integrated across all game modes, allowing each mode to choose and retain a specific deck for that gameplay, persisting between sessions. - You can now choose the Alchemist power directly within the Deck selector, as it's no longer available for selection on the profile page. Multi-Level Up Cards - Players can now level up a card directly from level one to five or any level in between with a single upgrade, eliminating the need for multiple upgrade steps to fully level the card. Redraw Flow - The redraw popup has been replaced by a redraw button, and a new tutorial for using the redraw button has been added for new players. Now, you can either play with your initial hand or click the redraw button to make a new selection. General - The interaction between Crushing Blow and Enchant now remains consistent regardless of which player activates Crushing Blow.
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