Battle of Luzon 1945. From Joni Nuutinen: by a wargamer for the wargamers since 2011
You are in command of the American forces, tasked with taking back control of strategically and economically important Luzon, the largest island in the Philippines, which fell to Japanese forces in the spring of 1942. Unlike the previous U.S. attacks in the Pacific campaign, which only required a handful of smaller units, the invasion of Luzon threw 10 U.S. divisions and a handful of independent regiments plus Philippine guerrilla forces into the largest campaign of the Pacific war. MacArthur surprised the Japanese defenders, who expected an attack in southern Luzon, by landing American troops in western Luzon (Lingayen Gulf). By landing close to the main roads of the island, MacArthur could immediately start to advance south to seize the key airfields and liberate Manila, the Pearl of the Orient.
Note: In addition to the main landing, this campaign includes multiple smaller landings by 11th American Airborne Division, which can be turned on or off from the settings.
"The entire Philippine Islands are now liberated... The enemy during the operations employed twenty-three divisions, all of which were practically annihilated. Our forces comprised seventeen divisions. This was one of the rare instances when in a long campaign a ground force superior in numbers was entirely destroyed by a numerically inferior opponent."
- General Douglas MacArthur on July 5, 1945
FEATURES:
+ Historical faithfulness: The campaign stays true to the historical backdrop and order of battle.
+ Strategic adaptability: The AI opponent showcases its prowess by effectively alternating between pursuing strategic goals and executing smaller-scale tasks like encircling nearby units which seem to be in weaker positions.
+ Customization Options: There are numerous settings that allow you to personalize your gaming experience. You can modify the difficulty level, adjust the size of hexagons, control the animation speed, and select your preferred icon sets for units (NATO or REAL) and cities (Round, Shield, Square, or block of houses). Furthermore, you have the flexibility to choose what elements are displayed on the map, and there are many more options available for you to explore and tailor the game to your liking.
"The enemy had made good use of the terrain which, with its sharp ridges and deep ravines, was ideally adapted for defense. He had dug innumerable caves, had provided defense positions on the reverse slopes of the ridges and had established excellent observation stations that permitted him to use his artillery to best advantage. Repeated personal observation convinced me that the advance along the Villa Verde Trail would prove to be costly and slow."
- General Krueger
it is too hard for the Americans to win as some units are very weak and the Japanese can wipe them out too easily. plus U.S. airpower is too limited by range. Not at all historical as by the time I got to Manila my army was bled dry and the Japanese easily held out in every game I played.
the game is good overall....but the map for every cities is give much hassle...cities/provinces that has a river...i dont know know about Luzon Philippines maps but some of cities/provinces causes a chain reaction..how? well Hospital wont operate if the city/province is not 100% in control right?...some of this cities/provinces overlaps the river so you'll go to another city/province to liberate that one hex... which result to chain offensive....hope this is not wrong map setup
the game is good overall....but the map for every cities is give much hassle...cities/provinces that has a river...i dont know know about Luzon Philippines maps but some of cities/provinces causes a chain reaction..how? well Hospital wont operate if the city/province is not 100% in control right?...some of this cities/provinces overlaps the river so you'll go to another city/province to liberate that one hex... which result to chain offensive....hope this is not wrong map setup
Brilliant
Brilliant
Interesting subject for a game. Uses mostly the same system as Eastern Front (hospitals, provincial control, airfields, etc.) with the addition of supply depots, which I think are somewhat tedious to manage. The game is campaign length and a bit of a slog, with some challenge from Japanese counterattacks but late in the game it becomes a long grind covering large spaces where your forces are likely to be split in two directions. Not a bad game but the mopping up at the end and the supply management get to be more detail than I want and by the end of a game I just wanted it to be over.
Interesting subject for a game. Uses mostly the same system as Eastern Front (hospitals, provincial control, airfields, etc.) with the addition of supply depots, which I think are somewhat tedious to manage. The game is campaign length and a bit of a slog, with some challenge from Japanese counterattacks but late in the game it becomes a long grind covering large spaces where your forces are likely to be split in two directions. Not a bad game but the mopping up at the end and the supply management get to be more detail than I want and by the end of a game I just wanted it to be over.
Lists number of hexagons captured/lost in the previous turn
+ More and easier-to-get extra MPs for units located on quiet rear area (one or two nearby enemy controlled hexagons do not block extra MPs)
+ Setting
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