Feel like solving 3D riddles to a frenetic electronic soundtrack? It’s easy to get into the groove but can you stick to the beat?
A CAPTIVATING ATMOSPHERE
Welcome to the psychedelic world of Vectronom: experience waves of color and a pulsing geometric path that changes with the beat... All set to a hypnotic electronic soundtrack. There’s only one thing to do: turn up the volume and go with the flow. UNTZ! UNTZ! UNTZ!
SOLVE PUZZLES AT THE SPEED OF SOUND
Find your path through an ever-changing world, keeping the rhythm with every move you make. Think it sounds easy? The highly intuitive and addictive gameplay will keep you moving through daunting challenges... But how long will you last when the challenges get trickier and trickier? Better play to find out!
Co-produced and published by ARTE, Vectronom is the first video game from independent studio Ludopium. The prototype was developed in the Franco-German accelerator program Spielfabrique. The game has already won several awards, including “Best Game” at the Indie Arena Booth at Gamescom 2018 and GDC’s “Best in Play” 2019.
FEATURES
• A challenging single player campaign
• Each level features original electronic soundtrack and a colorful, dynamic art style
• Regular updates based on curated User Generated Content
Perfect rythm after you get cycle, it did simple as the path you just go by beat.
Good concept but difficulty ramps up very fast and touch controls make it hard to keep up.
Good concept but difficulty ramps up very fast and touch controls make it hard to keep up.
Set input sensitivity to tight, give wireless headphones to friend, let friend play, hilarity ensues. (For those who don't get it: wireless headphones have just enough delay to basically make this game unplayable)
Set input sensitivity to tight, give wireless headphones to friend, let friend play, hilarity ensues. (For those who don't get it: wireless headphones have just enough delay to basically make this game unplayable)
I saw this on a reddit post a couple weeks ago, and promised to give it a try. I'd recommend the developers to add an onscreen dpad, as others mentioned, swiping is really difficult for a rhythm game. However, the lack of ads and in app purchases, alongside a great soundtrack really overcomes for the game. For new players, the learning curve is quite hard and you really really need to hear to the game music in order to understand the levels.
I saw this on a reddit post a couple weeks ago, and promised to give it a try. I'd recommend the developers to add an onscreen dpad, as others mentioned, swiping is really difficult for a rhythm game. However, the lack of ads and in app purchases, alongside a great soundtrack really overcomes for the game. For new players, the learning curve is quite hard and you really really need to hear to the game music in order to understand the levels.
1.0.6 update
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