Available exclusively for Netflix members. You're a ferrymaster to the great beyond. Build a boat to explore, then care for spirits before releasing them into the afterlife in this moving game. In this cozy management game about dying, you play Stella, a Spiritfarer. Spend relaxing quality time with your spirit passengers, create lasting memories and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind? Features: • Meet, care for and forge relationships with a cast of memorable characters. • Build, manage and improve your own ferry. • Enjoy beautiful hand-drawn art and animation. • Farm, mine, fish, harvest, cook, weave, craft. An endless variety of activities await you! • Run, jump and glide your way through elegantly constructed platforming levels. • Explore a fantastic and imaginative world. Seek and gather resources to craft upgrades for your ship and gifts for your passengers. • Make the adventure your own with rich customization options for your boat, character and even the cat! • Unwind for hours into cozy and relaxing gameplay. - From Thunder Lotus and Playdigious.
Amazing game but buggy
I got this game because I had Netflix and this was the most critically acclaimed game they offered. The gameplay is so fun while the story of each character is heartwarming and depressing. but there are bugs that make you have to restsart. 9.5/10, definitely recommend.
What this game did to me was unexpected
Choosing a seemingly normal game from Netflix has brought be down a tearful, snotty, path. The game is beautiful, and the story telling was an absolute ambush of feelings. I relate heavily to the first spirit, Gwen. And ,so when the end of her segment, and her acceptance of her situation came around (trying not to spoil anything while being as ‘poetic’ as possible) I spent a good 2 hours slowly crawling through it, all while sobbing my eyes out. Even though I know nothing will hit me as hard as the first story, I know that the incoming gameplay will be extremely fun.
Great but bugs
I absolutely love this game, the music and gameplay and everything about it are amazing, but when you play it on iPhone, the jump isn’t as high as on pc and this prevents you from moving forward in the game since you can’t talk to certain characters or collect important resources. PLEASE UPDATE THIS!!
Too many dealbreaker bugs
Here’s the deal. This is an amazing game with amazing art, an amazing story, and just amazing vibes. WOULD rate 5 stars…if it worked. I have this game on my switch so I’ve played it, and yes, it’s amazing. The problem with this version is that it doesn’t work! The reviews are true on this one, folks (I usually just ignore the reviews). I got as far as Albert’s shipyard—The FIRST place you travel to in the game—only to find that I couldn’t travel back to my ship. Nothing worked. That tiny little boat would just not accept my clicking! I restarted the game, loaded previous autosaves, and restarted my phone, yet nothing worked. I highly recommend this game…just not on the phone. 2/5 stars on phone. It’s available on the Nintendo switch, Xbox, etc. and worth every penny. If you’re not willing to spend very much, don’t worry! This game is on sale about every 3 months (worth the wait). Just subscribe to it on Deku deals to see when the price drops. Love this game, 10/5 stars. Just don’t waste your time with it on the phone.
Progress won’t save
This game looks beautiful, but it will not save my progress—having me restart from the beginning every time I open the app. Glad I haven’t made it far in the game. Frustrating.
Badly thought out dialogue/relationships, great game mechanics and visuals
This game has wonderful, smooth animation, and the gorgeous character designs. Visually beautiful overall. The mechanics are enjoyable and I have not experienced any glitches. Others have mentioned weird pixelation, which I agree with. I think this is a problem with several Netflix games. You can fix the problem by changing the settings, but it doesn’t totally go away and it will drain your battery. Still, this wasn’t that bad for me. My major problem is the dialogue. While it has potential and isn’t bad in and of itself, it fails to be meaningful for the reasons stated below. Especially in regards to the first character we meet. Most characters already know you (some are relatives?!), so they immediately go for serious topics. To make the plot understandable, they have to tell you how you’re related and other things you should already know. It feels very awkward. These “emotional” moments also feel out of place because they aren’t related to what is happening currently (basically random conversations), and the game forces them without setting up our backstory and how it relates to the other characters (in natural, not too obvious ways). It feels detached because our character never responds, others just complain to us instead of having a back and fourth conversation. The game wanted to be emotional and deep so badly that they had zero patience in creating those moments (the first character is already leaving and I’m supposed to feel bad!). It jumps in before we get to know the characters, then tries to make up for it by saying we already know everyone. They should have just made the characters start off as strangers, then had the relationship slowly develop. If they had to be related, then why not show some more casual conversation first? Or integrate heavy topics by having some current experience or a place/object remind them of it? (I don’t think the villa counts because it was also forced, we only went there at the character’s request after she told us that we used to live there) It’s as if the game starts in the middle of a story, and I feel disconnected from the characters. Another issue is with audience. The characters, simple missions, and bright aesthetic make it look like it’s for tweens. But then you realize the first character, who is related to you, is way more mature than the rest. She smokes, mildly swears, physically appears to be an older teen or young woman, and talks about family issues. I think she’d appeal to a teen audience more. Also, since she presents as way older, I expected her to be a mentor/parental figure to my character. Instead, we have to go find her when she runs away and listen to her problems. Others are more fitting, but it still seems odd to me that this child is taking care of them. Our character looks immature, yet is way more capable than others, yet shows little personality (doesn’t talk much)
Might just be the most boring game I have ever played
There just isn’t any gameplay. Talk to people and tap on stuff. Awesome
We're always working to bring you the best Netflix Games experience. In this release, we've made some bug fixes and performance improvements.
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