Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons that synergize with unique relics to find the perfect build, and you just might make your way to the end to defeat the Lost King! Features: Turn Based combat - Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects. Realtime combat - On the enemy's turn, parry their attacks with perfect timing. On your turn, chain multiple attacks together in real time! Unique Weapons - Each run, pick attacks from four different weapons, each with a different playstyle! Synergize - On your runs, pick up unique relics that synergize together and with your weapon in different ways, leading to multiple strategies Unlock New Relics - Unlock new relics to see them in future runs! Collect and Upgrade Equipment - Collect and upgrade permanent equipment to customize your playstyle! Just the Beginning Unlock a new difficulty level each time you beat the game, introducing new features, relics, and enemy moves! Come join the discord to provide feedback and get notified when new changes are added! https://discord.gg/nP7AYg43j8
Really underrated
Such a good game. Love the concept and gameplay. I hope you are still updating it.
So close to 5 stars! A few suggestions and a small glitch.
Gameplay is very fun and ads aren’t intrusive! There is one glitch I’ve noticed, after selecting where a new card should go in battle, if you tap on another spot it’ll move to the slot you tap on and overlap the card that’s already there. However, this doesn’t effect the gameplay at all so it’s not critical. The only thing that’s keeping me from giving this amazing app a 5 star review is the lack of character customization. It would be really nice to be able to have a few options for how your character looks. Last suggestion would be qol for ipad, it would be very nice if the aspect ratio wasn’t fixed. This could be done through either by just scaling the background, or having some different background border art like how it’s done in btd6. It would also be nice if you could use space on an ipad keyboard as a tap for combat, as in space would be the same as tapping the screen for parries. This last detail isn’t too important as the player would assumingely still have to use the trackpad for card selection (unless you added number key support for card selection) so it wouldn't change too much anyhow. All things consider this is an amazing game and I’d love to give it 5 stars if we could see some character options. Great job on the game!
Love it, need more.
GIVE US MORE CONTENT PLEASE
Awful gameplay
They made the mechanics WAY to hard. Tapping to parry is almost impossible when every enemy has a new move set and the momentum system refill is awful. If I could rate 0 stars I would.
Good game
A very good game for casual players. The equipment makes it so hardcore like me find good stats on equipment.
Exceptional
A very nice 👌🏼🤌🏼
Confusing for new players
This game has a lot of potential, it’s quite fun if things go correctly. But the lack of a guide or detailed explanations of what things are is really holding back my enjoyment, and is likely holding new players back. Mechanics like Momentum Damage, Weapon Types, etc *need* to be clearly explained. I had to slog through the games Discord server to understand how basic things work- that is unacceptable. An in-game journal would be a great idea. If that’s too big of an ask, a link to some kind of Google Doc that explains game concepts would be leagues better than nothing at all. The relic system is a great addition but it is unlocked too late into the game. It should be the 3rd or 4th unlock- not the 11th. By then, players (especially the ones playing on easy, where XP is halved) would have given up. The relics you get early game aren’t even *that* game changing, so giving early players a sense of progression by acquiring a common relic or two each run would be great. The relic inventory UI needs a complete overhaul though- it’s a cluttered mess. Perhaps draw from Genshin’s Artifact system for some UI inspiration. As stated by others, healing being locked behind replacing one of your cards feels bad. It essentially means you only have 3 card slots, since the fourth would randomize every level. Either add a 5th card slot, give players a choice between multiple cards, or heal the player regardless if a card is chosen or not. Some tweaks I’d like to see: - Speed up the transition page between fights, it really kills the momentum of gameplay - Remove the revive timer for people who purchased the remove ads upgrade Some ideas: - Allow players to choose which fights to tackle with branching paths, similar to FTL’s level progression - Add random events to break up the repetition of gameplay - Add a “training” zone where players can practice their parrying against different enemies Overall, this game is very very fun, and the ad-free upgrade was worth it! I’m excited to see what future updates will bring- keep up the great work! :)
crash on startup
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